For the past few weeks, I've taken a little pause from Sizebound and worked on a little side project, YACPPM (Yet Another C++ Manager) Currently, it's not the most stable but I'm working toward being able to use it for GDExtension later ^^ github.com/Flo12344/yac... #c++ #indiegamedev #codingtool
Flo_12344
@flo12344.bsky.social
Solo Indie gamedev using Godot and Blender 🦦🦦🦦🦦🦦 Working on Sizebound: s.team/a/3285410/ Discord : https://discord.gg/VxkeGH5g4t flotterstudio.com
🦦 Finally !! 🦦 Sizebound new demo is now available on Steam ^^ store.steampowered.com/app/3285410/... Took way longer then expected but now I can start working on the full game and fix new bugs x) #indiegamedev #solodev #godotengine
Sizebound on Steam
Sizebound is a puzzle game where you will use physics and perspective slightly differently.
store.steampowered.com
Small update ^^ Issues with the Windows build are fixed! I'm currently fixing the last few bugs found during testing So next update should be the release of the new demo! ^^ #indiegamedev #solodev
Small update ^^ It's been a while since my last post, I've been focusing on finishing the demo Just need to figure out these Windows build issues now ^^ (the Linux side had no issue because it's my main branch x)) Hoping the next one will be the new Demo release! ^^ #indiegamedev #solodev
No visual update ^^ Finally done on the UI side! Just need to add some missing objects in the level editor ^^ #indiegamedev #solodev
Small update ^^ Finished the pause menu And fixed a lot of issue in the level editor ^^ #indiegamedev #godotengine #solodev
This week I worked on setting up #godotsteam in my project ^^ It took longer than expected to link it to my GDextension x) But now it's running smoothly! ^^ #indiegamedev #solodev #godotengine
Small update ^^ Spent the whole week on pushing the game toward a release-ready state for the new demo And it's starting to get a bit smoother I should wrap up the level editor soon and next it's mostly just bug fixing ^^ #indiegamedev #solodev #godotengine
Small update ^^ Still working on fixing that interaction issue with portals TvT I ended up making a custom raycast node with built-in portal support Still need some work but it's a bit better than before ^^ #indiegamedev #solodev #godotengine
Working with portals is interesting... Every new bug ends up giving me a headache x) #indiegamedev #solodev #godotengine
Small update ^^ Experimenting with simple UI for input tutorials, To move them out of Clappy's dialogs ^^ #indiegamedev #solodev #godotengine
Small update ^^ I think I've fixed most bugs for the demo part ^^ Mouse/keyboard inputs are done, just need to setup the controller part And check each menu for controller navigation ^^ Next level selection and the editor ^^ #indiegamedev #solodev #godotengine
No visual update ^^' Currently fixing quite a few bugs I found while making the new levels Some of them are a bit tricky to solve (mostly portal-related ones) #indiegamedev #solodev #godotengine
Still working on new levels ^^ I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^ #indiegamedev #godotengine #solodev
Almost done updating the levels of the demo ^^ So I started working on some new levels, to showcase some of the new mechanics in the demo ^^ #indiegamedev #solodev #godotengine
Small update ^^ Currently working on level transition and game settings to update the demo So quite a lot of stuff to handle ^^ #indiegamedev #solodev #godotengine
Small update ^^ Remaking the levels of the demo Some levels won't work with the new mechanics and also I'd like to add some more levels ^^ #indiegamedev #solodev #godotengine
The level system is slowly getting there ^^ Added child/parent saving and extra data for object links and arrays #indiegamedev #solodev #godotengine
Started working on saving/loading levels for the editor ^^ #indiegamedev #solodev #godotengine
Small update ^^ Fixed some of the bugs and made it work with the previous room system #indiegamedev #godotengine #solodev
Starting to add the undo/redo for the room edit mode ^^ Still some issues, but it's getting there slowly #indiegamedev #godotengine #solodev
Small update ^^ Overlapping faces are fixed! I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^ #indiegamedev #solodev #godotengine
A tower racing contest like Trackmania's Deep Dip? 👀 Tomorrow! 🗓️ Fastest 5 get some 💸 #trackmania #speedrun
Small update ^^ Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^ #indiegamedev #solodev #godotengine
Slowly it's starting to work ^^ The main ways to move the mesh are working Next up, adding back extrusions ^^ #indiegamedev #solodev #godotengine
Small update ^^ Now the code is a bit cleaner Still need to add back edge edit, extrude and figuring out a way to undo the extrudes Working on that room system has also helped me simplify the gizmo system ^^ #indiegamedev #solodev #godotengine
Small update ^^ It doesn't look much different, but now that I have a good enough idea of how to handle most parts of it, I should be able to go further ^^ #indiegamedev #solodev #godotengine
Now there are better normals and edge editing ^^ I think once it will be good enough, I'll make it available to use in Godot for both editor and games So next up, multi-selection and adding CSG support ^^ #indiegamedev #solodev #godotengine
It's getting somewhere ^^ Next up should be multi-face extrude/move and edge editing I think this system could also make it easier for me to add UV-based texturing for levels ^^ #indiegamedev #godotengine #solodev