Florent Fortat

@florentfortat.bsky.social

He/Him Wishlist Idle Circles - https://steampowered.com/app/3487410 Game dev, freelance, some projects in the works Loves Typescript, Works in C# Streams: https://twitch.tv/florentfortat Multiviewer: https://multiviewer.fortat.fr

There are exactly 20 hand-drawn, playable cats in Kitty’s Last Adventure (Full Release on August 26)! 🐾 17 are already in the game, and 3 will be added soon! I’m proud of them, all their portraits are soo unique! (Not all the flying saucers, but I never promised that 😅)

Don't think I've ever said this outright before, but the Game UI Database is NOT driven by AI. All 60,000+ screenshots were tagged BY HAND by myself over the last four years. Every screen type, every filter - even the colours! When you're passionate about the quality of your work, you don't need AI.

Today's work: adding particles on circles explosion to pick them with the mouse, adding more color and visual feedback. I still need to add a trail and adjust the particle amount based on the reward per circle. I've hesitated leaving the particles white but I think I prefer when they're colored.

The latest additions to my idle game: UI to see fragments earned at the bottom and and the store to add balls based on coins earned at the top left. You can also see the new trail effect behind the balls, thank you @shidygames.com for the help on this! Next to come, upgrade screen

Been making some progress on my idle game the past few weeks. I've tweaked a but the neon feel with some bloom. I think I'll try to improve it at some point by making the main closer to white and increase the bloom effect. Any other idea on making it feel better?

I'm working on an idle game based on an old jam game. Still got work to do on the game design but I already have a glimpse of the visual I'm aiming for. Gonna try to post some updates along the way.