Fluttermind

@fluttermind.bsky.social

http://discord.gg/tYfHgXc Co-creator: Fable 1 & 2, Dungeon Keeper & Druid. Creator: Incoboto, Spellrazor & Moonring Music: http://madrayken.bandcamp.com Writer on Hellboy: Web of Wyrd, West of Dead, The Horns, OG Fable 1 & 2

I like Dagon, the Stuart Gordon movie. It’s not perfect, and it is occasionally unnecessarily cruel. But overall, it’s one of the very few half-decent *directly* Lovecraftian movies.

So, AI skeptics: do you really believe that it’ll all vanish in a couple of years leaving nary a ripple? You do know there’s space between ‘nothing’ and ‘accurate, generalized AI’, right? I don’t think you have to be a ‘credulous noob’ to think things will change, permanently.

It’s so funny. I fell in love with videogames at a time when they were intentionally predatory amusements: arcades were, ironically,the equivalent of F2P. Nickel and diming, addiction-reliant, 100% focused on the coins-per-hour. Buuuuuut…

I really am finding it hard to maintain focus on movies made after 1970 these days. Movies after 2000? Forget it! Is this a ‘cherry-picking’ issue, I wonder, or is there something about modern cinematography and editing that my brain just ‘nopes’ out of?

As someone who has done a lot of game writing, I have ‘opinions’ about AI. We’re trying to solve the wrong problem. Nobody complains that NPCs have too little dialogue. They do complain that they *hear* the same inflection of ‘Hello Hero!’ A gazillion times. And thats not a *writing* problem.

I really don’t understand the appeal of cannibinoids. Perhaps it’s my body chemistry or some other element, but as a sleep aid they may make my muscles relax, but my general experience is one of jittery, vibrating tension. Yuck.

Okay. I’m not really an artist. But! I’d like to create super rough hand-drawn stuff a la MÖRK Borg. If you had to teach someone to do that in, say, a week, what would you do?

I think that growing up with the original D&D has shaped a lot of my thinking around games and what I want from them. I want: novel imagery, atmosphere, fear of consequence, interesting ways to use/abuse items and rules. I don’t want: social situations, conversations, interpersonal dynamics.

You know what I *hate*? You know, that thing? The one that *really* grinds my proverbial gears? The thing that prods me into near-speechless frenzy of rage and fury? Yeah? Don’t do that. Thanksbye.

After spending the last month getting Moonring to work perfectly on Joystick, I’m rather horrified to find I have to set the correct controller template settings to even get it to work! Is there some way to force Steamdeck builds to use the basic joystick config?

Today’s wanky thought-bomb: I envy the malleability of other arts: works of the novelist, the director, the music producer. I envy the ease with which their forms can be deconstructed, challenged, ripped and pasted to create ‘art of worth’. We, as game devs, are burdened with being ‘fun’.

These days I have zero interest in trying to please people who don’t really like games. If your idea of a game is something to do to get an automatic reward and serotonin, you’re looking in the wrong places place. I think you *actually* want hard drugs.

I'm trying to do the whole 'get a map printed on black cloth' thing. So far I only seem able to pre-order large quantities up-front, which I pay postage on, and then have to package up and post myself (double-posting costs). Any quality alternatives?