FlyingGoner

@flyinggoner.bsky.social

Doomworld: https://www.doomworld.com/profile/49757-flyinggoner/ Doomwiki: https://doomwiki.org/wiki/FlyingGoner Doom IIのマップを作ったりしてる #classicdoom #doommapping #doom

As a result of a spur-of-the-moment decision, I now have a Bluesky account. I'll periodically post mapping progress/teasers here and maybe the occasional rambling there. Anyways, something I worked on tonight, using Tetanus & Makkon textures #doom

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Posted this on doomworld but reposting it here now that the area is fully done (i promise this is the last time im showing this area)

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pics from smokk, a map i released a year ago, i had made this after being burnt out from mapping and seeing if i still had it in me to make more maps, it domino'd effect into me meeting my partner right after and befriending a ton of rly cool people in the doom community :3c

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(Metal Descension MAP05 spoilers) Decided to touch up this one view to be a bit more interesting before/after

Had the honour of co-leading this with Ivy, having the opening map slot, and also collaborating with Ivy and Sue on Map 04. My map is one of the most normal maps in the set, but it's quite a journey to kick off the WAD. And yes, we are definitely going to do this again later this year.

Map 01: Cradles of Civilisation
A dark, metal settlement inspired by Road to Hades Map 18.Map 01: Cradles of Civilisation
A land torn apart, though the mansion ahead seems relatively intact.Map 01: Cradles of Civilisation
A small overlook area at the north-west end of the mansion. Map 04: Catnip Forest
A body of water at the edge of a waterfall, on approach to the tower.
i\\v//y@ivymagnapinna.bsky.social · 3mo ago

making a proper blrss posts with pics cause it's finalized now earlier this year, me and 16 friends made a bunch of weird, beautiful, difficult, horrifying, absolute banger maps for each other, you should check them out :3 #doom #doommapping #classicdoom