fofr

@fofr.ai

AI at Google DeepMind https://fofr.ai

I had Gemini come up with the prompt for this image itself. It’s hard to get an LLM to make something good all on its own.

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I wanted to challenge OpenClaw and Gemini 3 Flash. I asked it to make a Game Boy snake game, but as a real game that would run on an emulator. That means native Z80 Assembly / RGBDS, apparently. It made this in ~2hrs with its own local emulation feedback loop.

In hindsight, it wasn't surprising how quickly and willingly we turned over everything to the machines.

I’ve been experimenting with Genie 3. Here’s a game where you are a fish, and you must escape the kitchen.

Here's a prompt I've been back and forth on to get consistency with Nano Banana Pro. It turns any given image into an early 2000s video game render. - Low poly, low res textures - Distant objects get simplified and fogged out - Avoids gotchas like pixel art and voxels - Based on Maya 4.0 rendering

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I’m going to hang out here, if only as respite from the onslaught of “tap this post” nonsense in the other place.

> a third person view directly behind a battle scarred generational star ship approaching a docking port on a civilian space settlement, an accurate black hole to the side, ship dwarfed in scale by both settlement and black hole, lens flare, IMAX still (no text)

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Nano Banana Pro makes nice effects with this prompt: > a photo of an impossible imperceptible anti-memetic entity, no labels, outside

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