I had Gemini come up with the prompt for this image itself. It’s hard to get an LLM to make something good all on its own.
I also had my bot, foffee, make a blog and write a blog post about its learning process: www.foffee.ai/blog/game-bo...
The Architecture of 8-Bit: Lessons from Game Boy Snake
A technical post-mortem on writing assembly for the Game Boy. We explore VRAM bus conflicts, safe state transitions, and the headless verification pipeline that made it possible.
foffee.ai
I wanted to challenge OpenClaw and Gemini 3 Flash. I asked it to make a Game Boy snake game, but as a real game that would run on an emulator. That means native Z80 Assembly / RGBDS, apparently. It made this in ~2hrs with its own local emulation feedback loop.
I wanted to challenge OpenClaw and Gemini 3 Flash. I asked it to make a Game Boy snake game, but as a real game that would run on an emulator. That means native Z80 Assembly / RGBDS, apparently. It made this in ~2hrs with its own local emulation feedback loop.
I've put together my thoughts on Genie 3 into a blog post: - what works, what doesn't - how to prompt a character and environment - how to aim for expected and inferred events for interesting worlds fofr.ai/genie-3
Exploring new worlds with Genie 3
Genie 3 is a generative world model that can create interactive 3D worlds from text and image prompts. It is a new frontier for world models, and it is only the beginning.
fofr.ai
In hindsight, it wasn't surprising how quickly and willingly we turned over everything to the machines.
One more weird genie game. This time you control a creepy baguette.
Rubber: The video game Environment: The tyre is upright on a sidewalk in a suburb Character: You control a rubber tyre
Rubber: The video game Environment: The tyre is upright on a sidewalk in a suburb Character: You control a rubber tyre
I’ve been experimenting with Genie 3. Here’s a game where you are a fish, and you must escape the kitchen.
I’ve been experimenting with Genie 3. Here’s a game where you are a fish, and you must escape the kitchen.
> Make it svg, every object has a thick outline
> A photo of a translucent Game Boy color with an attached Game Boy camera, taking a selfie photo
Here's a prompt I've been back and forth on to get consistency with Nano Banana Pro. It turns any given image into an early 2000s video game render. - Low poly, low res textures - Distant objects get simplified and fogged out - Avoids gotchas like pixel art and voxels - Based on Maya 4.0 rendering
> A photo of a translucent Game Boy color with an attached Game Boy camera, taking a selfie photo
Feeling nostalgic with this one. > A photo of a Nokia 5110, showing a short sms message
Feeling nostalgic with this one. > A photo of a Nokia 5110, showing a short sms message
Street view selfie. (Nano Banana Pro makes a very good street view screenshot) JSON Prompt: gist.github.com/fofr/6d7538c...
I’m going to hang out here, if only as respite from the onslaught of “tap this post” nonsense in the other place.
> a third person view directly behind a battle scarred generational star ship approaching a docking port on a civilian space settlement, an accurate black hole to the side, ship dwarfed in scale by both settlement and black hole, lens flare, IMAX still (no text)
Nano Banana Pro makes nice effects with this prompt: > a photo of an impossible imperceptible anti-memetic entity, no labels, outside
System prompts often hint at some pretty funny bugs that the prompt tries to paper over: "Search results aren't from the human - do not thank the user for results"