@foggerprogger.bsky.social

They can be the most immersive experiences if done right. Take TES III Morrowind for example; fast travel markers to every known location came later in the series. Presented transportation options were logical from world building pov and game was good nontheless

Clay@klaydoggy.bsky.social · 2y ago

That's a good question, actually. I think it comes down to if a game is overall worth the grind or not. Example, games without fast travel. Are they still good or no?