Foozle

@foozlecc.bsky.social

Game developer, YouTuber, and commissioner of game art I share for free under CC0! Grab the art here: https://foozlecc.itch.io

Some progress on my #GDKO and #Construct3 jam entry. A nodebuster style idle progression. Features flood fill pathfinding/repulsion systems for the enemies following the elemental orbs floating around. Your attacks rotate between elements and you do / take dmg based on the combinations. #indiedev

Zooming way out to show how the stage generation is turning out using a mix of seeding and wave function collapse. The star's will be hand crafted rooms that players will need to clear to beat the stage. Numbers are calculated "reward" drop points for exploring further. Fun times! #gamedev

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Pretty happy with where I have performance at. 2k enemies and holding 60 fps with z ordering, pathfinding & separation. Been fun diving back into this. Just finished revamping the level generation, now to work on the primary game loop of clearing the stages. #Construct3 #gamedev

Tinkering with this project again. Added new controls besides shooting/dodging. One is an aimed "melee" attack & one is a "special" for screen clearing types of abilities. For melee, I am currently using the move angle (left stick).. but should it be the aim angle (right stick)? #gamedev