Forlorn Alex

@forlornmemories.com

A solo dev who works on ⚙Forlorn Memories a steampunk fantasy RPG with monster catching & dating elements. 🔗Website ➤ https://www.forlornmemories.com 🔗Kickstarter ➤ https://tinyurl.com/FMSKS (18.08.2026) I hope you have a great day!✨

Yeah, everyone warned me not to make a huge-ass farming game combined with literally Pokémon… but look now at my glorious creation✨ And... SURPRISE 😆 Ova Magica 1.0 is officially OUT TODAY on Steam 💚 🎮 Consoles launch July 21 (Everyone also warned me not to shadow drop😂)

A little shoutout for Llewl and the Lyre of Two Worlds, a heartfelt story-driven JRPG with a classic late '90s vibe where strategy shapes every battle. If this sounds like your kind of game, please consider taking a look and spreading the word. Every bit helps. 💙 bsky.app/profile/mana...

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Mana Relic Games (Padr81)@manarelicgames.bsky.social · 2mo ago

📢ANNOUNCEMENT: Our #kickstarter for Llewl and the Lyre of Two Worlds is live. ⬇️Link in the replies We would really appreciate any support. Everything from a like, repost, comment and on would be really appreciated.

Tomorrow is the biggest announcement we’ve ever made for Ova Magica 😆 And let’s just say… the announcement itself might not be the only surprise💚 See you tomorrow at the Cozy & Family Friendly Games Celebration👀

Another concept art I'm currently turning into 3D. This time it's for General Caelia, one of the newer enemies in my little project, who recently received a visual overhaul to better reflect her faction's blend of organic and mechanical design. #indiedev #gamedev

Colorful, stylized character concept art of a character in green, military-inspired clothing, featuring four armored, mechanical, stilt-like legs and a horse-like mechanical lower body with green smoke rising from it.

I'm trying to work up the courage to post here more often again. 😅So here's a piece of concept art that I'm currently turning into 3D for one of the drivable/hijackable mechs in my little game. 🤖

Shows concept art of a giant, heavy mech robot wearing a cape, with green smoke pouring from its body.

Concept art for Victor an ex-general who lost most of his original body while in enemy captivity and was reconstructed as an almost fully mechanical automaton. He’ll be one of the hireable mercenaries and if everything goes well one of the romanceable characters in my little game #indiedev #gamedev

Shows a slender male character in a heavily stylized anime art style on a grayish background, wearing a long brown coat with golden ornaments and long fur around his neck. He has a skeletal, robotic-looking neck, red glowing eyes, and a doll like wind-up key in his back. A folded blade extends from one of his mechanical arms, and in his other mechanical hand he holds a scythe-like weapon with saw-like teeth and bandages wrapped around it.

My little game comes with two visual styles. It has honestly meant double the work for me as a small dev but also double the fun, even if it’s a bit more time-consuming. 😅 As always I hope you’re doing well and thanks again to everyone for your warm and kind comments! 💖😭 #3d #art

A closer look at Zain’s beast form model (chibi form). I’m not sure I’m fully pulling it off yet 😭 but my goal has always been to create a story driven RPG with cozy life and dating-sim elements, plus darker undertones for a bit of contrast which in my opinion can be a funny contrast. #3d #art

In my little game, an infectious curse spreads through the land, slowly turning people into beasts. After countless failed attempts to cure it, he found a temporary way to control it, at a cost. Still, he chose to embrace it for the greater good. 😊💖

I’ve recently decided to start a small devlog series on itch.io to share my progress, both old and new, the ups and downs, and that will eventually lead up to my first demo release. I’ve already started on the second entry, but got interrupted by my birthday. 😅 forlorn-alex.itch.io/forlorn-memo...

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Regarding Forlorn Memories I have decided after a long time that I’ll be opening a new Discord server soon and launching a devlog series on itch.io to better explain what the game is about share my development journey including its ups and downs and lead up to the demo release I promised so long ago