Here is a short early gameplay montage of Fosoria, the underground colony builder I'm working on. Please cosider giving it a wishlist on Steam ❤️ #gamedev #indiegame
Fosoria ⛏
@fosoria.bsky.social
Currently working on Fosoria, a underground base builder/colony game. Wishlist on Steam ❤️ https://s.team/a/3066040
After a successful Steam Page launch, I'm currently working on the next big milestone: the user interface. After that I can work towards an alpha demo. So hopefully I can get a lot done in the second half of the year! Thanks again for all the support ❤️ #gamedev #indiegame
The Steampage for Fosoria only went live one week ago, and has just passed 1800 wislists 😮 Very overwhelming, thanks so much for the support ❤️ #gamedev #indiegame
⛏️ ANNOUNCEMENT ⛏️ Carve out your own underground world in Fosoria, a underground colony builder about digging rooms, managing residents, and discovering what lies in the depths. ❤️ RTs are very appreciated ❤️ Steam page can be found in the thread #gamedev #indiegame
The reviewing of my Steam page took a little longer than expected, but I just got the mail that is is approved 🥳 I will do a proper announcement next week, but here it is! Please consider wishlisting it ❤️ store.steampowered.com/app/3066040/... #gamedev #indiegame
Fosoria on Steam
Carve out and manage vast underground colonies! Build chambers, mine resources, and watch your settlement thrive. Assign specialized roles to your residents, then dig deeper to uncover ancient caves, ...
store.steampowered.com
The Steam page and announcement trailer for my upcoming underground colony builder will finally go live next week 🚀 Please consider following to not miss it ❤️ #gamedev #indiegame
The job system is going to be a big part of my upcoming colony builder. Different unit types will each have their own specialized jobs. For example: - The artisan will forge iron - The farmer will tend to the crops - The worker will haul supplies #gamedev #indiegame
Check this little timelapse of the first building stages of a new colony. Your miners will dig out a room, lay floors and reinforce the walls, ready for a new chamber to be build. #gamedev #indiegame
Working on the final part of the announcement trailer of my upcoming underground base building game. After that the Steampage finally can go live 🚀 Here is a shot of a decent size colony that will be in the trailer. #gamedev #indiegame
A big part of the underground base building game I'm working on will be customisation and decoration of the rooms you build. You can easely adapt the walls, floors and some of the furniture to your liking. #gamedev #indiegame
Tons of content is added to the underground base builder I'm working on, and right now a lot of progress is made on the announcement trailer and Steam page. So hopefully I can share it here very soon 😃 #gamedev #indiegame
🪵🔥 The charcoal pile is used to turn wood in to charcoal by your workers. This can be used by the artisan in the forge to smelt iron ore intro ignots. #gamedev #indiegame
It's long overdue, but I'm finally tackling one of the major points that is still open. Building the interface. Not the most fun, but of major importance. #gamedev #indiegame
Concept art of the first tier unit in my upcoming base building game: the worker. Workers keep your colony running by performing the most basic, yet important tasks, like: ➡ Hauling supplies ➡ Stocking workshops ➡ Running the marketplace #conceptart #gamedev #indiegame
While digging there is a change to stumble upon tombs or ruins of ancient civilisations. 🔍 You can make your units explore them to find out what lies inside. #gamedev #indiegame
If your units encounter natural obstructions like ponds, they need to take the long way around. 🛠️ Fortunately, it is now possible to build bridges! #gamedev #indiegame
Working on environments and caves. When expanding your colony you can stumble on natural caves. You can integrate them in your colony, or build around them. Caves will also be a great place for your units to forage or catch fish. #gamedev #indiegame
Some early footage of setting op de fundaments of a new colony. Dig rooms, build and decorate chambers and set your units to work. Please note this is pre-alpha footage, so missing animations, the UI and additional polish are coming soon. 🛠️ #gamedev #indiegame #colonysim
The farmer is no longer idle and hard at work with watering and harvesting crops for the colony. 🥕🌽 #gamedev #indiegame #colonysim
Here is the first draft of a new unit tier. The worker 📦 After some testing it became clear a new unit type for the most basic jobs was necessary. Like hauling supplies, stockpiling rooms and running the market. #gamedev #indiegame
Here are some miners, digging out new rooms for the colony. ⛏️ Working on the digging animations, they will be added next. #gamedev #indiegame #colonysim
Dump in a bunch of units and see how the job system handles it. I did a small stress test of the job system and it holds up pretty well, but I did found room for some improvement 💡 #gamedev #indiegame
You can’t test early enough, so I brought in the heavyweights for some early pre-alpha testing. 🪲 #gamedev #indiegame
All units pick a job appropriate for their tier. For example: ➡️ An artisan smelts iron ore to ingots. ➡️ Miners dig out and build new rooms. ➡️ And the farmer... doesn’t have a job yet, so hangs out in the dormitory all day 😅 #gamedev #indiegame
Concept art of the third tier unit in my upcoming base building game: the artisan. He likes to keep busy with all kind of crafting jobs inside the colony, like: ➡ Processing resources ➡ Carpentering ➡ Smithing #conceptart #gamedev #indiegame
A new unit model is added to the game, the farmer 🥕 This guy is responsible for providing your colony with food by foraging and farming. #gamedev #indiegame
New year, time to gather resources and start working again. A lot of exciting updates are coming this year, make sure to follow ❤️ #gamedev #indiegame
Entering the end of the year, I got a lot of the systems done for my underground colony builder 🎉 Next year the focus is on content; more units, room types, and a lot of stuff to explore. And finally a Steam page of course. Hopefully see you then🎆 #gamedev #indiegame
Some early interface design concepts for my upcoming game. I aim to deliver a good quality on both the visual aspect as the user experience, since I'm also a designer by trade. I only just started. A lot can change, and I still need to figure out how to get it in engine 😅 #gamedev #indiegame
Your miners will now dig the chambers, lay floors and reinforce the walls, ready for you to build new rooms. Still in need for some visual polish, but the logic for are the construction jobs is ready 😊 #gamedev #indiegame