FOTD-Games

@fotdgames.bsky.social

Account for posting about games by FOTD Games Generally whatever game i'm trying to convince myself i'll finish this time.

One advantage to having a Crowd Excitement mechanic is that you can mine it for cool hype shots from your unit tests! Here we have a rogue utterly dominating the start of Round 9. Debating if i need to replace the Kenney assets entirely before i publish it on Itch or not.

I found myself wondering how hard it would be, with modern tools, to translate Rom2.4b6 to a 2d graphical game. So, i grabbed school.are, and Claude, and started designing and testing. Now, at this point , i've got a minimal Rom2.5D (heh), that's playable. Curious if there's interest.

Login screen showing a login for a Graphical mud.  It has Bluesky as a login option.

Very very basic ui.

Slimes in games are always just piles of goo. What happens if you have a pile of sentient rgb goo? Mimics. Mimic's are what you get when you have a pile of sentient, angry, rgb goo.

Out of curiosity, how many people have "Upstairs" projects, and "Downstairs" projects? or something similar? I have one game i'm working on in my office, and the little PoC i just pushed out was (until yesterday) my upstairs project, for when i'm jiggling the baby, or minding the youngin.

I've built the worlds smallest randomizer. It's got a Sphere 0, a Sphere 1, and a Sphere 2. Proper logic is followed when laying out the items. Sphere 1 requires either the key or the ring of jumping, sphere 2 requires *both*. In theory, there's a sphere 3, ([key|ring] sword), but you can

The win screen from the worlds smallest randomzier.  35 seconds, not my personal best.

Screenshot of the victory screen from a proof-of-concept ‘world’s smallest’ Link to the Past–style randomizer. A top-down pixel-art map shows grass, trees, stone ruins, and a river with a small bridge on the right. Centered on the screen is a dark dialog box reading: ‘VICTORY! Congratulations! Time: 0:35. Equipment Order: Key → Ring of Jumping → Sword. Press ESC to return to menu

This is the first image of a succesfull spawn of the third floor, with the miniboss room, the stairs and everything connected. I'd still call it a fail, because the way the corridor is drawn into the boss area breaks some specific corridor rules, but damn does it feel nice to have it in.

Bild

Working on a tileset generation tool for my own pipeline. I'm betting there's tools that already do exactly this, but i don't know what they are, and it feels like the learning curve to find and master them is higher than the effort curve of just writing my own.