Félix Moll

@foxofmajora.bsky.social

Game Design Consultant Previously : Senior Line Designer & Line Producer @ Goblinz Publishing. All opinions expressed here are my own. He/Him

Hold The Mine v0.8.0 is live! It includes a lot of changes but the most important ones are the fact it is now possible to predict the mining order, an in-game codex/wiki and many other things! Next update is planned for October with a mid run save system and new content! Full patch note below 👇

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In this period of time filled with AI stupidity, let's celebrate those we are not celebrating enough: Art supporters, Art commissioners THANK YOU! Thanks to YOU, many artists can do what they do the best and keep being productive but most importantly Artists can LIVE!

It's never too late to stop using AI. It doesn't matter what you're using it for, however much you're relying on it, you can stop. There's nothing it does that can't be replaced by other, better methods. You can always learn new skills, it's never too late.

3 weeks ago, I released Gambonanza Since then the game has reached: - 200k+ sales (135k on Steam - 75k on mobile) - 300k+ wishlists I wanted to share the real numbers, what helped the most, and the things that genuinely surprised me as an indie dev 👀 Thread 🧵 1/15

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Really enjoying working with an actual Localization Team. ✨ I had a building named “Safe” and thought the meaning was self-evident. Meanwhile, they’re like: “safe” 🤔? as in protected? shelter? secure? vault? Tiny reminder that players don’t have access to the designer brain.

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Hold The Mine is getting a new Roadmap for the upcoming months! Next update is set for May 26th and will add new content including: 💥The 5th Powers for the Dragon Hunter, Sea Witch and Huntress 🌅 New Weather Events 🧩 New Relics & Buildings 🪄 Several Quality of Life & Bug Fixes Full post link 👇

a new roadmap for Hold The Mine Early Access covering the next updates until September.

Hold The Mine is out since 3 days and I'm ready to share the Early Access first months Roadmap! We have very excited things coming in the following weeks, including new content, Bosses and more! If you want to support us, feel free to leave a positive review, it helps a lot!

a full roadmap of upcoming content for the game Hold The Mine

Now you too can play a slowed down version of a game from 20 years ago with no actual level design or enemies and all it costs is a complete collapse of the world economy, biosphere, education system, and multiple entire creative industries.

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Les premiers visuels sont sortis ! Retrouvez-moi le vendredi 27 l’Enjmin Game Conferences à Angoulême pour une heure de folie où je vais me bagarrer avec les bugs d’un jeu de l’époque où les menus étaient gris et vous raconter l’âge interlope entre la naissance du FPS et celle du jeu service.

EGC 2026 du 25 au 27 févrierLine-up
25 février : henri morawski (random bazar) - Thomas Imbert - Bastinus Rex - WTF’UX - Saïda Mirzoeva
26 février : Gwendolyn Garan - Sirius & Léonard Lemaître - Marie Leblanc Flanagan - Seth Cooper - Selkie Harbour - Zeph & Ramo
27 février - Léonard Bertos - Louve Hurlante - Bastien Montagne - Seth Cooper - Chariospirale

Played Hold The Mine démo a few months ago and it was already really really fun. Plus it has dwarves. Several. Plus the devs behind are great. Wishlisting the game would then be the smart move as it releases in 2 week !

˗ˏˋ Jeanne ˊˎ˗🍂☕@janeprigent.bsky.social · 8mo ago

⛏️14 days before Hold the Mine's launch!⛏️ This is one of the first pics of the mine's early stage, and how our lovely mine looks now! I really hope you'll enjoy digging in there! ✨

In a pink and purple cave setting, two dwarves (a wizard and a miner) from the game.
Above them, a text "D-14"
Above it, the logo of the game "Hold the Mine"

🚨HOLD THE MINE is coming to Early Access in February 17th!🚨 I can’t wait to share the game with all of you soon! Thank you everyone for the amazing support! Full announcement 👇

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