Francesco Perchiazzi

@francisperchiazzi.bsky.social

Creative Director for Extended Reality (XR) technologies at imaginary institute, game design and gamification mentor at the University of Naples Federico Il’s Apple Developer Academy.

Solid Interfaces for visionOS: Widgets and Cognitive Space in Spatial Computing A deep dive into spatial widgets, cognitive space, and the grammar behind solid interfaces and the research foundation for K.I.T.E. UX (available now!)

Create with Swift@createwithswift.bsky.social · 9mo ago

Solid Interfaces for visionOS: Widgets and Cognitive Space in Spatial Computing @francisperchiazzi.bsky.social examines this shift in visionOS design, from episodic attention to constant presence, where cognition replaces layout as the medium of coordination. Check it out: link in the comments ⬇️

All the answers. 1.5 years of work. #AppleVisionPro is here, but why is it so hard to build genuinely spatial apps? Why do developers struggle to move from #iOS to #visionOS? What’s missing in the way we teach and learn #SpatialComputing? Enjoy!

Create with Swift@createwithswift.bsky.social · 2y ago

Shifting from iOS to visionOS isn't just about design—it’s about a new way of thinking. Explore our latest article by @francisperchiazzi.bsky.social on advancing developers with a broader approach 🔗 Read now (Link in the comments)