What if you could sketch an idea in 3D before complex modelling? Meet XReate: a free, browser-native 3D prototyping tool to build your spatial capabilities. Shape, export (GLB/USDZ), and integrate instantly! Try it here: www.francescoperchiazzi.com/apps/xreate/...
Francesco Perchiazzi
@francisperchiazzi.bsky.social
Creative Director for Extended Reality (XR) technologies at imaginary institute, game design and gamification mentor at the University of Naples Federico Il’s Apple Developer Academy.
“Papà, can we do that with the computer?” So I made sXRetch: images → USDZ / GLB Preview on iPhone/Android and prototype in Xcode/Android Studio; or drag a USDZ file into Keynote. Export from Figma and test. Personal project, independent. Try it at francescoperchiazzi.com/apps/sxretch/
Solid Interfaces for visionOS: Widgets and Cognitive Space in Spatial Computing A deep dive into spatial widgets, cognitive space, and the grammar behind solid interfaces and the research foundation for K.I.T.E. UX (available now!)
Solid Interfaces for visionOS: Widgets and Cognitive Space in Spatial Computing @francisperchiazzi.bsky.social examines this shift in visionOS design, from episodic attention to constant presence, where cognition replaces layout as the medium of coordination. Check it out: link in the comments ⬇️
WWDC25’s biggest visionOS win? Spatial widgets. They’re not just productivity tools; they’re cognitive architecture. This isn’t dematerialization like iPhone. It’s re-materializing digital experiences back into space, back into presence. #WWDC25 #visionOS #SpatialComputing
Can Rest Frame designs reduce VR sickness without impacting presence? New research tested various configurations (n=18), finding optimal opacity/density levels (0.4/0.4) effectively reduced sickness symptoms while maintaining presence. https://doi.org/10.1007/s10055-025-01116-1
Canvas 1.8 by https://buff.ly/4gBJala is here! The latest update gives you new ways to build, learn, and push the boundaries of Spatial Computing. Download now! Link in the comments!
Francesco Perchiazzi (@francisperchiazzi.bsky.social)
Creative Director for Extended Reality (XR) technologies at imaginary institute, game design and gamification mentor at the University of Naples Federico Il’s Apple Developer Academy.
buff.ly
All the answers. 1.5 years of work. #AppleVisionPro is here, but why is it so hard to build genuinely spatial apps? Why do developers struggle to move from #iOS to #visionOS? What’s missing in the way we teach and learn #SpatialComputing? Enjoy!
Shifting from iOS to visionOS isn't just about design—it’s about a new way of thinking. Explore our latest article by @francisperchiazzi.bsky.social on advancing developers with a broader approach 🔗 Read now (Link in the comments)
@francisperchiazzi.bsky.social has been working on this update for a long time now. By downloading it you will be notified when the update is published on the near future. If you don’t want to miss any updates, sign up to our weekly newsletter and follow @createwithswift.bsky.social
Version 1.8 of Speculative Spatial Design Canvas is dropping soon! New tools for developers, designers, & educators to master visionOS with Apple Vision Pro. Don't miss the next level of Spatial Computing! Download the current version for free with the link in the comments ✨
Hello Bluesky! Wrapping up 2024 with a collection on #SpatialComputing and #AppleVisionPro: • Embracing #ExtendedReality • #SpatialDesign for visionOS • Spatial #UserExperience • #GameDesign in visionOS • Spatial Design #Canvas • #Surgery and #visionOS www.createwithswift.com/author/franc...
Francesco Perchiazzi - Create with Swift
Creative Director for Extended Reality (XR) technologies at imaginary institute, game design and gamification mentor at the University of Naples Federico Il’s Apple Developer Academy.
createwithswift.com