added some more feedback to the symbols. Pretty happy with the results, although still working through bugs #godot
Ian Durra
@freddifish.bsky.social
Games I'm working on: s.team/a/4155880 Games I’ve made: s.team/a/4029840, checkmateadvance.com
A cool spiral exit animation. Discovered this spiral effect by accident as well. #godot
Blender tutorials are always like become an omnipotent being capable of simulating new physics, spawning new realities, remaking all that is old. and 9/10 the actual solution is to just use the Boolean modifier.
Really happy with the Godot team and specifically the 4.7 update. Which has made UI layer tweens much easier.
“Make the game you want to play.”Proceeds to make a game about hot goths.
So Godot 4.7 added 'offset transforms', which makes UI tweens free. Moving forward my goal is to tween every individual UI element in/out.
Biscuit Maker. You are a cat running a Parisian bakery. Serve customers, make biscuits, take a nap.
I keep coming back to ‘No Vampires in the Club’, it’s such a strong concept I just have to figure out a way to make the scope manageable for art assets.
Lucky Break releases on Aug 13th. So until then I’m gonna be polishing the game and sending early release keys.
preparing a patch for Zero Warning that should fix the crazy Godot bug regarding shadows. Also I enjoy this game even though it's full of rookie mistakes.
added some positive feedback for acing the mini-game #godot UI improvement is next
My game takes place in an alternate future where space ships still have analog tv's for monitors. Also added sparks, monitors, ship controls. #godot all hand-drawn
Working on the spaceship, and using my approximation of the Cowboy Bebop artstyle, hopefully not borrowing too much
a diegetic level-select from the viewport of a spaceship. #Godot still prototyping so open to feedback
current state the only things I can bring across projects is Menu Templates (Main, Settings, Pause, Credits), VFX, UI art assets. Everything else I haven't figured out a consistent way to reuse across games yet.
I think unlimited scrolling of short form video should be illegal.
Wander the foggy city streets looking for late-night customers. Another prototype in #godot
Prototype of a Bounty Hunter space game where when you earn coins they float around your ship. #godot
just hibernated all my meta and linkedin accounts. Can't quite bring myself to nuke them but it's a start + deleting off phone. Traced this picture to commemorate the occasion
Spooky Schnitzel is a horror game about selling hot dogs to demons. Wander city streets, find potential customers, judge their intentions, sell them Schnitzel or run for your life.
I have to fix that bug in Zero Warning. I think I'm just gonna start removing shaders until it works :(
i wrote good enough code on Lucky Break that it's not hell to revisit so that's nice.
A horror game where you slice, dice, and serve fresh fruit. Talk to the customers, discern their intentions, sell them fruit or try to escape.
collected 100 unique influencer emails for the casino roguelike genre! Soooo painfully slow to do this