I made so many changes in the last weeks and months that I had to create a new trailer for Frost Protocol. Still not perfect but each iteration becomes better. This time, the trailer actually shows what the game is about. Feedback is highly appreciated. #indiedev #strategygame #gamedev
Stonewake Studios
@frostprotocol.bsky.social
Indie Dev working on a new project called ›Frost Protocol‹ since April. (Previously Station 11) Please consider wishlisting my game: https://store.steampowered.com/app/3706210/?utm_source=bluesky&utm_campaign=evergreen_profile
Based on the feedback on my previous trailer, I immediately started working on a new one. Here's the result: If you want to support the development, wishlist Frost Protocol on Steam. Thanks! store.steampowered.com/app/3706210/... #indiedev #indiegame #gamedev #gametrailer
In between dangerous expeditions, you also have to manage your base and your survivors. Plant food to secure a reliable income or starve to death. Wishlist on Steam: store.steampowered.com/app/3706210/... #indiegame #indiedev #gamedev #managementgame #scifigame #strategygame
I know that the important number is 441. But still... 500 people decided to wishlist Frost Protocol! :) Let's make it a 1000 quick! store.steampowered.com/app/3706210/... #CelebrateIndies #indiedev #steamwishlist
I implemented an explosion system. Can be used to damage enemies or change the map layout (seal off a spawnpoint for example). #indiedev #gamedev #solodev #indiegame
I added Ragdoll Physics to my monsters for their death animations. I thought it's too much work as a #solodev, but using Unity's Ragdoll Wizard made it easy. Especially explosions are so much fun now! Needs polishing though. #indiedev #indiegame #ragdollphysics #gamedev #solodev
New trailer for Frost Protocol! 1 year of development. Still pre-alpha and a lot of room for improvement... but so much better than a few months ago! Wishlist on Steam: store.steampowered.com/app/3706210/... #indiegame #trailer #gametrailer #scifigame #strategygame #indiedev #gamedev #solodev
Creating new abilities: Focus Fire ability of a Striker-Bot. +200% attack speed in a narrow cone. It takes a few seconds to setup and the Striker is pretty vulnerable to flank attacks so you should defend it. #indiedev #indiegame #gamedev #scifigame #strategygame #solodev
Core gameplay: - On expeditions, you gather resources, perform tasks, and fight off enemies. - At your homebase, you use the resources to manage your survivors, build upgrades, and modify your robots Wishlist on Steam: t.co/rqrPTwl5Br #indiedev #indiegame #strategygame #gamedev #scifigame #pcgame
I have been working on a new Steam capsule the whole day. Definitely better than my current one but I'm still not sure if it's good enough. I created the scene in Unity and then did the rest in GIMP. Any suggestions? #steamcapsule #indiedev #solodev #gamedev #indiegame
Hacking a container to find resources before the next group of enemies attacks. You plan your expeditions during the day and then execute them under pressure during the night. #indiedev #indiegame #gamedev #scifi #pcgame #strategygame
Waking up the base. After assigning tasks, a small animation is shown. Most of them are much shorter than this one (~3-5s). #indiedev #gamedev #indiegame #strategy #basemanagement #scifi
How often do you create DevLogs? My last one was in November -.- Here's the current on if anyone is interested: store.steampowered.com/news/app/370... #indiedev #gamedev #indiegame #devlog #pcgame
Frost Protocol - Still alive! Big changes! - Steam News
Back again! I took a break from all updates regarding the game and focused on the game itself. A publisher reviewed Frost Protocol (and decided not to go further with it), which actually gave me a big...
store.steampowered.com
I took a break from posting on Social Media and focused on my game for a few months. I removed unneccessary complex systems, which water down the core gameplay. Biggest change: switching from realtime to turn-based in the base management part of the game. #indiedev #strategy #scifi #indiegame
Alpha testing is ongoing. Meanwhile, I'm implementing some new mechanics and refining old ones. Feedback is gold (and thankfully mostly positive)! #indiedev #gamedev #strategy #scifi #indiegame #strategygame
Frost Protocol is an atmospheric survival strategy game and a mix of This War of Mine, XCOM, and Starcraft. Manage the needs of your survivors, explore and expand your outpost, and defend against deadly creatures. #indiegame #indiedev #gamedev #ScreenshotSaturday #gaming #game
Slow Mo is not just a combat feature but an ability of your current robot operator. Doing it too often will increase stress. Other operators have different abilities making all of them unique in battle. #indiedev #indiegame #gamedev #solodev #strategy #scifi #indiegamedevelopers
Wasn't happy with the explosions so I cut up the mesh into multiple pieces in Blender, added some Rigidbodies and added force when the explosion happens. Pretty happy with the result for less than an hour of work. #indiedev #indiegame #gamedev #solodev #gaming
They didn't know what happened, but the science lab was sealed when they arrived. Strange letters appeared before them. Until they decided what to do with this, they had to focus on other things: like not starving and not freezing to death... #indiedev #indiegame #atmospheric #gaming #strategy
So close to an alpha version! Just uploaded 37min of uncut gameplay (well... 1 cut because of a tiny bug...). Nonetheless a big success! After nearly 7 months of development, alpha testing can finally begin! Wish me luck! youtu.be/U7apCZwwUjw #indiedev #indiegame #gamedev #gaming #strategy #scifi
Frost Protocol - Atmospheric Sci-Fi Strategy Game - Alpha Gameplay
YouTube video by FrostProtocol
youtu.be
Working on a soundtrack for Frost Protocol. Not sure though if acoustic guitar fits a sci-fi setting. What do you think? (Recording quality is far from great...) #indiedev #indiegame #gamedev #solodev #acousticguitar #unity3d #gaming #soundtrack #ost #atmospheric
Finally got my render texture to work. Time for some contamination to spread... Still a bit rough around the edges (literally...) but that's for future me to take care of... #indiegame #indiedev #gamedev #scifigame #unity3d #gaming
After 6.5 months of development, I finally took the time to create a simple main menu. One of the last features for the alpha version! SOON! #gamedev #indiedev #indiegame #solodev #gaming #strategygame #scifigame #atmospheric
As always, lasers are the solution! Well... if you have enough energy (which most likely you'll never have...) But still... LASERS! #indiedev #gamedev #indiegame #gaming #scifigame #strategygame