Frozendoze

@frozendoze.bsky.social

Froyo | Game Designer | Pixel Artist | I made Splodey | Working on a new project Contact: contact.frozendoze@gmail.com

Saw some people talking about how "Dynamic Difficulty" aka adjusting game difficulty depending on how well the player is doing is the "magic sauce". I like learning, and using obtained knowledge from failing to overcome challenges is one of the most enjoyable parts to me. This kind of destroys it?

I haven't been sharing much of this until recently but I've been working on a game for the playdate over the last year and a half. Shoutout to @play.date for their awesome platform! I've decided it's time to set a cutoff date -April 25th- since you gotta eventually! Links below as well: