Fruitlegs
@fruitlegs.bsky.social
Games! Games! | 22-year-old XR & PC Experience Designer
The curse station is almost entirely finished! This concept was originally very simple- but I'm glad that I went and complicated it a little bit. Having the user not only engage with the visuals but the AUDIO as a mechanic is so fun.
I've fallen in love with the cable component, by the way. This video tutorial here is super useful and... not at all suspicious. Youtube is my Unreal Engine teacher for sure. www.youtube.com/watch?v=dL_S...
VR Game Dev Thread! 🧵 #gamdev Broomsmith is coming along swimmingly, and I'm starting to add more of our creatures! Let's go through some updates. We have a mimic animated to open and close its mouth! it will open its mouth whenever a curse is near so it can eat it. It's a glorified trash can, tbh
I almost forgot! I also have @pkustka.bsky.social to thank for a lot of this. She is an incredible designer, concept artist, and modeler- PLEASE CHECK HER OUT!! She is responsible for a lot in here- my favorites being the spellbook/lectern and the wand! <3
Finally feeling like a Gamedev! Here's some progress on Broomsmith, my VR Capstone 🪄🧵 #gamedev #indiegame First off, let me say the environment has stolen the show. Thanks to @grimdxni.bsky.social and @artbybrookemw.bsky.social for their dedication and hard work! It all feels so magical now...
Finally feeling like a Gamedev! Here's some progress on Broomsmith, my VR Capstone 🪄🧵 #gamedev #indiegame First off, let me say the environment has stolen the show. Thanks to @grimdxni.bsky.social and @artbybrookemw.bsky.social for their dedication and hard work! It all feels so magical now...
I think implementing custom hand models is when a VR game REALLY starts to feel like a VR game... #indiegame #gamedev
money money money... must be funny. Here's a chopped recording of me explaining quick modular money. #gamedev #unrealengine
Cool things have been going on here in Unreal land. Here's some quick progress updates for Broomsmith!! ✨🧵 #gamedev First, spellbook! We have a gesture drawing system that requires instructions so players know how to cast different spells with their wand. It opens with some simple timeline nodes.
Making a player zoo is fun and all, but making the REAL layout really makes it all feel like it's coming together... My senior capstone VR game, Broomsmith, is all coming along swimmingly! #gamedev