Colby Hocking

@gaffydev.bsky.social

Student at SCAD for Game Design, on-and-off working on a GMS2 sidescroller.

New update (0.2.1) for the game on web! Rewrote the camera system entirely, so now background scrolling should be alot smoother. Plus, this fixes some sections in Level 2, as the new camera can be stopped by things other than the edge of a room.

Today's update: a new enemy type! Or, atleast somewhat an enemy. These creatures, currently using a placeholder graphic, doesn't do contact damage, but instead has a sturdy backside. You can use these to cross potentially hazardous areas!

One last feature to stay on pace this week: Steel Boxes. They're too heavy to lift on your own, but dont shatter on contact with enemies. Whacking with a hammer still works the same as wooden ones.

Newest update: Semi-Solid surfaces exist! Boxes, the player, and enemies can go up, but not down it (sides are a bit goofy, might adjust them a bit later on). Also, some much needed under the hood changes (and debug displays).