RallyCarDelta Gaming

@gameoverthirty.bsky.social

I work at a big corporate thing. I discuss the business of video games. YouTube: https://www.youtube.com/@RallyCarDelta Podcast: https://concisegamereviews.podbean.com/ Long Form Writing: https://gameoverthirty.com/

Indies, and other small titles, are generally additive because people don't see them as taking time away from their mainstay games. They've broken through the market because they happen to the exact type of game that people are willing to play "on the side." www.gamesindustry.biz/indies-and-o...

Indies and original IP blew up in 2026

More than half of the games that sold more than 500,000 units in their first month were the start of a new series, and 43% were indies

gamesindustry.biz

If anything happens over the next decade in NA / Western "AAA," I hope it's the continued tearing down of walls between the development studios and the corporate office. In the games industry's rush to expand at the end of the 2010s, the separation between studios and the business became wider.

The $500M number that's being associated with E-Day is absolutely NOT the cost of the project, or it's capitalized labor cost. That ridiculous number is even higher than the napkin math that you get when you run out The Coalition's total cost of business over 7 years.

PULLUP Entertainment released their Q2 26-27 report (includes H1 26-27 numbers). Overall, the quarter benefitted from strong back catalog sales, led primarily by #SpaceMarine2. The entirety of H1 26-27 came in under H1 25-26, as the previous year contained strong comparables and deferred revenue.

This is personal speculation: If #Xbox Game Pass ever goes to a menu service, I suspect cloud will be an extra addition at these prices (or reduced for a discount). Point being, my guess is that cloud will be taken out of Game Pass completely and offered as a menu item. news.xbox.com/en-us/2026/1...

Cloud Playtime Now Available to Test with XBOX Insiders

Starting today, XBOX Insiders* can try a new way to stream games by purchasing cloud playtime without a Game Pass subscription. This preview gives XBOX Insiders who do not have an active Game Pass sub...

news.xbox.com

This might be EA, but you can take this quote and apply it to every major, large-scale, gaming entity. "Across our portfolio, we’re making deliberate choices to align talent and investments where we see the greatest opportunities for players and long-term growth,” the executives wrote."

Whether by choice, or by economic force, this is the model that will see wider adoption across the games industry. Before you start typing, it does not mean that everyone will (or should) adopt it. I'm talking about the general direction, not exceptions. www.gamesindustry.biz/how-star-war...

How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"

"When you shrink, there's a personal impact to people, but you also lose an incredible amount of knowledge"

gamesindustry.biz

People were debating me on overall platform first party unit sales for Xbox and PlayStation. I decided to pull Sony's first party unit sales that they report in their financials. Obviously, the decline exists. The old games industry died at the end of the covid shutdown era. This isn't a debate.

Bild

How many time have a said this? The term "cannibalize" is incorrect when it comes to Game Pass. When used in reference to a business, it is when a company loses revenue due to their own product accidentally (or purposely) causing another not to be purchased. Game Pass is REPLACEMENT revenue.

Mat Piscatella@matpiscatella.bsky.social · 3w ago

And it isn't straight cannibalism if a person paying for Game Pass plays an offered game through the service. Please. Let's be serious people. Or at least try to be.

There's a group of people who apparently refuse to accept that the developer (or publisher) sits down with Xbox to negotiate an appropriate payment for their game to be placed in Game Pass. If they don't like the payment, they can simply say "no thanks."

Circana released their numbers for the August 2026 US video game market. Mobile content sales led a general decline in video game consumer spending versus August of 2025. YTD, 2026 is down versus 2025 (-3%). Hardware remains a tough sell. GTAVI, and a new CoD, are on the horizon.

Mat Piscatella@matpiscatella.bsky.social · 3w ago

August 2026 U.S. Video Game Market Highlights Thread from Circana - US video game projected total spending across content, hardware and accessories dipped 9% in August when compared to a year ago, to $4.3 billion.

Interview with Undead Labs - Phillip Holt. - Investors were critical of the fact that a significant portion of the team is in Seattle (one of the most expensive CoLa regions to develop a game). Base cost, base cost, base cost. I keep saying it. www.thegamebusiness.com/p/how-undead...

How Undead Labs saved itself and State of Decay from oblivion

Studio boss Philip Holt on leaving Xbox, staff cuts, “irresponsible transparency” and the future

thegamebusiness.com

Ace Combat 8 feels like the culmination of all the best parts of other Ace Combat games, while simultaneously reducing the tedium of certain mission types. I don't know if I have a favorite game in the series, but AC8 would be what I consider on the top half of the list.

I've been consistent since Asha Sharma took the EVP spot at #Xbox... This does not look like a sale. Instead, it looks like a serious attempt to revamp the business into something more flexible / viable / operable in the modern video game market (circa 2022 and later).

Had a great time talking about the organizational moves at #XBOX with ILP. There was a lot to cover in this one. Pull up a chair and stay awhile.

𝕷𝖔𝖗𝖉 𝕮𝖔𝖌𝖓𝖎𝖙𝖔👑@lordcognito.bsky.social · last mo.

Major topics & passionate debates in the Realm! S/O to @vicious696.bsky.social for heartfelt insight on the Destiny topic. S/0 to @gameoverthirty.bsky.social for corporate restructure & financial nuance on the Reset Topic. Realm was SPICY & hilarious on accountability;) THANK YOU

WARDOGS is reporting 3M copies sold. However, with these kinds of numbers the curse of early access becomes very real. At 3M sales, there is an immense amount of pressure on the studio to start treating the game like a released product instead of "early access."

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This is just one component of the plan to re-monetize the already existing console user base. Obviously, they aren't collecting a payment from end users, but rather advertisers. The end result is the same: Sony generates another revenue stream based on the console user. variety.com/2026/tv/news...

Sony TV Chief Keith Le Goy on Why PlayStation 5 FAST Channels Are Set Up for Success: 40-50 Million People ‘Incredibly Engaged With That Platform’

Sony struck synergy gold last month with the introduction of “Live TV on PS5,” an offering of more than 100 free ad-supported video channels.

variety.com

CESA (Japan) released a preview of their games industry report. 85% of those participating reported using gen A.I. (63% regular use). This is a significant increase over the previous year, where it was reported at 51%. The exact use was not specified. automaton-media.com/en/news/over...

Over 85% of Japanese game developers use generative AI in game development, 2026 CESA survey shows. An increase from last year’s 51% - AUTOMATON WEST

CESA is the organizer of Tokyo Game Show.

automaton-media.com