GamerZakh

@gamerzakh.com

I like old games, sometimes new games too. 🦋 Host of gaming YouTube channel: 🎮 https://www.youtube.com/@GamerZakh - 📨 gamerzakh@gmail.com (Call me Zakh)

"Destroy ramps! Buildings shouldn't be designed for people in wheelchairs and those who can't walk, they just make buildings worse. You should experience the building as the architects intended!" This is how some people talk about accessibility options in video games.

Unfortunately the em and en-dash are ruined — just see how suspicious this looks now. Even normal dashes in sentences - we all just see it now. There's a particular 'problematic' game out there and 9/10 of the people who support it reply to me with em-dashes. Weird but also telling.

People always seem to forget that Starcraft 2 cost $100 Million to produce ($150M in today's money). Then they see a new game that has like $6 Million in funding today and get confused why it doesn't look as refined...

In today's "every game is a copy" investigation, Lords of the Realm 1 (1994) because that was "back when devs made original games instead of just copying". Ah yes, the Fields of Glory, Stronghold, Centurion Defender of Rome, Castles, Warlords, Genghis Khan, and more... 'clone'.

A screenshot from Lords of the Realm 1 showing a map with a road along a coast with forest at the top and water below, viewed from above.

Sometimes people say things like "Dead game! No one will give money to Paradox!" I don't know what world they live in because Paradox is Crusader Kings 3, Hearts of Iron 4, Cities Skylines 2, Age of Wonders 4, Victoria 3, Stellaris... Some of the most played games in the world, you know?

I made a guide video where essentially all you had to do was download an exe file from a website and install it like normal... and I just got told that's "wizardry" and requires "voodoo mastery". Has tech literacy really gotten THAT bad?...

When someone hates a game but it has positive reviews on Steam they often claim that the developers "delete bad reviews". They genuinely believe devs can delete thousands and thousands of negative reviews freely, secretly, and without consequence. They of course have zero evidence for any of this.

For a long time people have said Cities Skylines 1 was a 'success' while Cities Skylines 2 'flopped', but I didn't actually check this until just now. If you align the playercounts to release, CS1 and CS2 essentially are performing exactly the same as each other.

A graph showing the concurrent playercounts for Cities Skylines 1 and 2. The green line and blue line bounce up and down but essentially they follow the same trajectory from the left side of the graph.

So many people say things like, "this game was such a disappointment! What were the devs thinking!?"... about a game that's in like the top 3 most played games of the genre. Age of Empires 4, HoMM Olden Era, Civ 7, Cities Skylines 2...

People talk about the 90s like there weren't 'early access' games... no what we did was just re-release the exact same game but change the name so you had to buy it again. Civ 2 then 'Multiplayer Gold Edition' Moonbase re-released as 'Lunar Command' SimCity 2000 'Special Edition'

Lol got asked to fill out a questionnaire and it began with the reassuring clause of "The contents of this study are confidential and may not be shared without our written approval"... 'Our' approval? Not mine?

One of the most frustrating things when talking about games is all the people who don't understand what 'concurrent' players means. They see "40,000 players online" and ask "How can the game have sold 500,000 copies but fewer than 10% of people are playing it!? Must be fake sales numbers!"

What I've found is the more successful something is the more hate comments it gets, meaning a ton of hate comments for a game before release is actually an indicator of a potential hit. When a game is obviously bad, even haters don't bother because there's no one to argue with lol