Gaming the Mind

@gamingthemind.bsky.social

👩🏽‍⚕️Doctors by day... 🎮 gamers by night! 💜 UK-based mental health charity (no. 1186983) 💭 promoting positive mental health within the games community.

🎮 Early bird rates end soon! Register to attend the Gaming the Mind Conference 2026, exploring the evolving relationship between video games, mental health, research, & game development. 📍 Royal College of Psychiatrists 📅 2 November 2026 🌍 Hybrid format; join us online!

Poster text:

Gaming the Mind Conference 2026: Bringing together mental health and gaming 

Last week to grab your early bird ticket! 
Early bird sales ending 24th July, get your discounted ticket now!

FFXIV "In previous series... our emphasis was on a policy of comprehensively ensuring player comfort & stress reduction. This approach did help make content more accessible... There was less room for individual players to demonstrate their true abilities" www.gamesradar.com/games/final-...

Final Fantasy 14 devs looked to the MMO's best expansion to design the Arcadion series after feeling like "ensuring player comfort and stress reduction" limited creativity

Heavensward, beloved by fans and Square Enix alike

gamesradar.com

(On salaryman Kenji): "Coffee Talk Tokyo has no interest in pursuing the threads of how Japan’s strict and strenuous overwork epidemic could affect him, prospectively obliterating his mental wellbeing... as is depressingly not an infrequent occurrence" www.rockpapershotgun.com/visual-novel...

Visual novel Coffee Talk Tokyo serves up an image of 'Cool Japan,' but not much more

How VN sequel Coffee Talk Tokyo transplants itself to Japan - but fails to truly engage with the culture, or societal issues, of its new home.

rockpapershotgun.com

🎮 Booking open! You can now register to attend the Gaming the Mind Conference 2026, exploring the evolving relationship between video games, mental health, research, & game development. 📍 Royal College of Psychiatrists 📅 2 November 2026 🌍 Hybrid format; join us online!

Gaming the Mind Conference 2026 graphic.
"Bringing together mental health and gaming"
"Early bird tickets out now"
"Reserve your place today"

Watch: "Explore the science behind esports, from top players' skills to its potential for healthy aging." Including an esports team for over-60s, and a professor who found that oxytocin levels rise in participants playing multiplayer games. www3.nhk.or.jp/nhkworld/en/...

Esports: The Science Behind the Thrill - Science View | NHK WORLD-JAPAN

Esports has evolved into a global phenomenon. Explore the science behind the excitement, from top players' skills to its potential for healthy aging.

www3.nhk.or.jp

🎮 SAVE THE DATE! 🎮 We’re excited to announce the Gaming the Mind Conference 2026, exploring the evolving relationship between video games, mental health, research, and game development. 📍 Royal College of Psychiatrists 📅 2 November 2026 🌍 Hybrid format; join us online!

Gaming the Mind Conference 2026. "Bringing together mental health and gaming". Save the date: 02 November 2026. Royal College of Psychiatrists. More info coming soon!

Under-16 social media ban: "you can boot up RuneScape, Arc Raiders, and thousands of other games right now and talk to people you don't know there. Will the UK force developers of online games to implement these blocks?" www.eurogamer.net/uk-social-me...

UK to ban social media and streaming platforms for under 16-year-olds, as full impact on gaming industry remains unclear

Twitter, Instagram, Tiktok, and more are confirmed on the list, as are streaming platforms.

eurogamer.net

"When [we] put together seventh edition Call of Cthulhu, we made a conscious effort to move away from real-world depictions of mental health conditions... altering the language of sanity so it's more in tune with how things are portrayed these days"

Call of Cthulhu's new Scout-themed book made me feel like a kid falling in love with tabletop RPGs again

Campfire Tales, or as I've been calling it, 'Cthulhu versus 11-year-olds', is a delightfully novel take on the top Lovecraft TTRPG.

wargamer.com

"Researchers at the University of Plymouth recently confirmed what board game fans and RPG enthusiasts have known for decades: tabletop games “enhance well-being, foster inclusion, & support learning, with strong evidence that games improve engagement.”"

Not just a fun hobby: Board games can help build connections and reduce stress

Research demonstrates that playing board games helps develop socio-emotional growth, strengthens relationships and helps build community.

theconversation.com

Zero Parades "Hershel partakes in the occasional drunken cigarette... I keep coming back to these acts of self-medication and destruction... they’re a way for Hershel to balance Zero Parades’ three competing gauges... fatigue, anxiety, and delirium."

The Disco Elysium Studio's New RPG Is Uneven But Absorbing

This follow-up to Disco Elysium is righteously angry at the state of the world, though sometimes its anger gets the better of it

kotaku.com

"Paralives [opts] for a sort of cosy-game-adjacent level of lower-stress, lower-stakes tranquility. It's an ambience reflected in its aesthetic, as Paralives Studio adopts a muted, sketchbook-watercolour artstyle that's just inherently chilled" www.eurogamer.net/paralives-pe...

After five hours with its eagerly awaited early access release, Paralives feels like the opposite of The Sims - and in just the right way

Paralives gets off to a lovely start. We fade up to see the camera tracking a moving train as it winds serenely across …

eurogamer.net

𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐚𝐧𝐝 𝐌𝐞𝐧𝐭𝐚𝐥 𝐇𝐞𝐚𝐥𝐭𝐡: 𝐏𝐞𝐫𝐬𝐩𝐞𝐜𝐭𝐢𝐯𝐞𝐬 𝐨𝐟 𝐏𝐬𝐲𝐜𝐡𝐨𝐥𝐨𝐠𝐲 𝐚𝐧𝐝 𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐢𝐠𝐧 is one of the week’s more academic arrivals. ☝️ This collection looks at games and mental health through both psychology and design. #GameStudies @gamingthemind.bsky.social @sebgenvo.bsky.social @federicoalvarez.bsky.social

Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".

We're still at @MCMComicCon with the Reset Room! If you need to take a break for any reason, come by. It's quieter in here! We also have mental health information and lo-fi activities. It's run by today's awesome crew right here! 🧠🎮 Find us at the end of Artist Alley!

Today's Reset Room volunteer crewDim lighting in the Reset RoomLiterature available in Reset Room (booklets on anxiety and blues)Double doors at end of Artist Alley leading to Reset Room

Last day of #MCMComicCon! We're here with the Reset Room, a chill space to take a break! We have lo-fi activities to unwind with, and we've got mental health info available, too. It's staffed by our awesome crew, so do say hello! 🧠🎮 Find us upstairs in the Platinum Suite!

GTM volunteer crewThe dim lighting of the Reset Room

We're still at #MCMComicCon with our Reset Room! If you need to take a break for any reason, come by. It's quieter in here! We also have mental health information and lo-fi activities. It's run by today's awesome crew right here! 🧠🎮 Find us upstairs in the Platinum Suite!

GTM volunteers outside Reset RoomDim lighting in the Reset Room

Are you at #MCMComicCon and want to relax? Come to our Reset Room, a calm oasis where you can chill, do lo-fi activities, & re-energise before heading back to the show! We have mental health information too! Staffed by this cool crew. Find us upstairs in the Platinum Suite! 🧠🎮

GTM volunteer crewDim lighting and soothing atmosphere in the Reset Room

If you are trans or gender non-conforming, and play TTRPGs, you may be interested to take part in this study by answering questions on if your gender identity impacts the gender of your characters, and if your gaming has impacted your own gender identity app.onlinesurveys.jisc.ac.uk/s/nhslothian...

TTRPGs and Gender Identity

Online surveys is a powerful, easy to use tool for creating online surveys. Run by Jisc, online surveys is used by over 300 different organisations in the UK...

app.onlinesurveys.jisc.ac.uk

Consume Me is a semi-autobiographical work that deals openly and honestly with some pretty tough themes, including dieting, disordered eating, and fatphobia... but Jiao Hsia's slice-of-life adventure adopts a format that's immediately, winningly approachable. www.eurogamer.net/consume-me-r...

Consume Me review - difficult to finish, in a different kind of way

Jenny Jiao Hsia's dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.

eurogamer.net