threshold gameplay polish done for now. back to the real world stages. #indiegame #gamedev
Studio Ganzheit
@ganzheitstudio.com
Solo Game Developer | Making Liminal City: Axiom of Maria | Demo Available https://store.steampowered.com/app/3397260
Two months to finish the last boss. That was rough. Starting full assembly + polish. #indiegame #gamedev
armored vs unarmored. the armor gets thrown off mid-phase. modeling alone took a week. this thing eats time. texturing next. #gamedev #indiegame #solodev
modeling in progress #gamedev #indiegame #solodev #metroidvania
boss burnout - vacation with some game improvements. - Kay's scarf got flashier - Attune: read info from the environment - a photo mode: Kay looking at photos of her daughter #gamedev #indiegame #solodev #metroidvania
3 seconds of effects. 1 week to make. kill me. #gamedev #indiegame
Working on the boss getting back up after being stunned and transitioning to the next phase. Lots of small details to get through. #gamedev #indiegame
A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: you can hack enemies through Contact — making them self-destruct, or turn on their own side. #gamedev #indiegame
A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: wall-jump count grows from 1 to 2 to 3 as you find new abilities. You can't re-jump off the same wall, so which wall you kick off first matters — wrong order, wrong height. #indiegame #indiedev #gamedev
Put a food processor on the boss's front legs... might have made it a bit too powerful. #gamedev #metroidvania
A solo-dev 3D metroidvania set in a near-future Seoul. Korea's birthrate once dropped to 0.72, leaving the Liminal City — maintained by AI. The dead are backed up to a virtual world called Beyond. The AI preserves the spaces people left behind — tenderly, but in twisted ways. #gamedev #metroidvania
day 3: now it can dance while walking. #gamedev #indiedev #metroidvania #unrealengine
day 1: can it dance. day 2: can it walk. it has 12 legs btw. #gamedev #indiedev #metroidvania #unrealengine
The new trailer of Liminal City: Axiom of Maria — Humanity is gone. The city left alone. AI tended to it — carefully, and wrong. An elegiac 3D Platformer Metroidvania. Demo Available: s.team/a/3397260 #indiegame #metroidvania
The Steam page is now live. Demo coming soon. Please wishlist Liminal City. Thanks. store.steampowered.com/app/3397260 #screenshotsaturday #gamedev #indiegames
Testing has started. Learning a lot again. Added a tutorial on boss mechanics before the fight. #screenshotsaturday #gamedev #indiegames
Mid-century modern style. #screenshotsaturday #gamedev #indiegames
Added a dumb terminal for puzzles and working on controller support. Retro. #screenshotsaturday #gamedev #indiegames
Steam page review is done, and the trailer is ready, but for now, I’ve only partially opened the homepage. Not much new for DevLog followers, but feel free to check it out. The link is in my bio. #screenshotsaturday #gamedev #indiegames
🚀 Preparing the Steam page and the official website. 😮💨 #screenshotsaturday #DevlogGame #indiegames
Finished the background work and packaged the build. It’s been about a year, and the game is roughly 1/3 to 1/2 complete. Planning another test with friends and preparing the Steam page and materials. Thinking about getting feedback from Metroidvania fans as well. #indiegame #screenshotsaturday
Quickly progressing with background work, focusing on the overall mood. #gamedev #indiegame #screenshotsaturday
WIP) Focusing on setting the mood rather than details, progressing quickly. Baking lightmaps occasionally for checks is quite a hassle. #gamedev #indiegame #screenshotsaturday
WIP: Coex ASEM Square. Working on backgrounds while applying test feedback. #screenshotsaturday #gamedev #indiegames
It's been a while since the last devlog. Started decorating the game. Applying feedback from testing has brought quite a few changes to the game. #screenshotsaturday #gamedev #indiegames
Finishing up gameplay revisions, with a few more tweaks here and there. I should be able to start testing and begin background work next week. Once the backgrounds are properly done, it should look a bit better. #screenshotsaturday #gamedev #indiegames
Still refining the gameplay. Added quick flanking, which usually deals double damage when getting behind enemies. Depending on the enemy, some react more aggressively to being flanked. #screenshotsaturday #gamedev #indiegames