There are many different mobs found within the Sift. Next year, this new dimension is coming to vanilla Minecraft, and with it, new mobs too! Which Sift mobs in Minecraft Dungeons 2 would you like to see added to the original game? #Minecraft #MinecraftDungeons #DungeonsII
gaspoweredpick
@gaspoweredpick.bsky.social
An autistic person who enjoys playing Minecraft on Java. Helper on the Mojira bug tracker. he/him
Similar to Minecraft sulfur caves, ice caves rely on the "weirdness" noise value to generate. This means that they can also appear on the surface at an incredible rarity! Seed: 402963805720133449 Coordinates: 9268 66 -792
I hope the icicle base is only meant for decoration and not to indicate that it doesn't melt. Minecraft does have unintuitive mechanics, but sometimes it's the player's fault. (See: Villager rebalances. Just check the outfits, the trades, and you'll want to cure the swamp & jungle zombie villagers)
Now that ice caves are the first Minecraft cave biome that removes glow lichen, I think the deep dark should be the same way. The deep dark should be lifeless other than sculk to emphasize how dangerous it is: discord.com/channels/113...
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If Mojang does this, they might as well add fossils to the deep dark as well. The lack of decoration features other than sculk is the only flaw of this biome IMO.
Ice Caves might not be a bad place to add fossils. They're already so uncommon. It'd be fun to see some bones frozen and preserved in the ice. #Minecraft
Ice Caves might not be a bad place to add fossils. They're already so uncommon. It'd be fun to see some bones frozen and preserved in the ice. #Minecraft
Personally, I'm more interested in the general style of the biomes. Things like 3D biome generation in vanilla, terrain, varying difficulty and obstacles, etc.
Minecraft's biomes are a big part of the game's exploration, and with the Sift coming to vanilla next year, we're bound to get some interesting new environments! What are some things you'd like to see from the landscapes of the new dimension? #Minecraft
The Sift is relatively likely to be: * Side content * Post-game * An alternate path to the End And unlikely to be: * Required to beat the Ender dragon And I will savor the disappointment from the wrong parts of the Minecraft community... 😈
When discussing Sift "ores," I think more people should consider the idea of a netherite side-grade. A material you upgrade to INSTEAD of netherite. An alternative that gives players a different benefit. Like how netherite doesn't burn and provides knockback resistance. #Minecraft
If MCD2 had MCD1 environment design, the deep dark would be lead by a good stretch of regular cave (biomes), then a village deep in a ravine, then the deep dark would slowly creep up along with its structures. The deep dark in Minecraft Dungeons 2 doesn't feel deep underground is what I'm saying.
hate how people are judging the sift despite the fact we barely saw anything for it in vanilla, we actually have no clue what's coming and I think that's exciting
What if you could craft a bell with echo shards to create a resonating bell, revealing monsters in its radius but also provoking them towards the nearest player? Considering that new Minecraft features often accomodate automation, I think this would be fair while still appealing to casual players.
New Minecraft Snapshot: 26.4-snapshot-2 https://www.minecraft.net/en-us/article/minecraft-26-4-snapshot-2
The Sift might be another example of Minecraft players not getting exactly what they want yet. 1.14 and 1.16 weren't the cave update, though all was basically forgiven when they turned out to be substantial updates. The Sift could be the same situation, especially with how long it was developed.
One of the best aspects of Minecraft is what you can explore or stumble into with minimal restrictions, along with how your arsenal changes depending on where you go. However, I think the second part is very mixed in execution and could be improved in many areas, especially the enchanting system.
Hey @jebox.bsky.social! There's been a lot of talk around this Dungeons II mob and how it shares some similarities with the old Mob C (Great Hunger) concept. Was this an intentional design decision or a coincidence of the final design? Would be interesting to know for historical reasons. Thanks!
It's actually a coincidence, but Minecraft's blocky aesthetic oftean lead to similarly-looking things
The use of the word "adventure" implies features like the Abandoned Camp and Straw Bed are in fact part of that long-term "adventure" initiative Agnes spoke about. Just interesting to know to be able to keep track of the progress of the initiative. #Minecraft
I do believe the fourth dimension will come at some point, but I'm not convinced it will be as soon as many think. It definitely needs to feel like a place different than the existing dims, not just different blocks and colors. Just like lava flows faster and [1/2]
Minecwaft, Drop 3, the future... let's talk! ngl.link/mintrefresh
you can't place water in the Nether, there should be unique gameplay and mechanics we don't get elsewhere and wouldn't have without this dimension. [2/2]
One thing about Minecraft Dungeons 2 I'm not too sure about is the shield system. It doesn't seem like they'll be much of a factor in regular gameplay. That would be the third game in the franchise with overly simplistic shields. Hoping they get updated before the 3rd MCD game, one way or another.
While being able to track down mountain ranges / ancient cities is great, it seems wrong that abandoned campsites are the only way to get a map for them. I think they should appear sometimes in dungeons and mineshafts as well, encouraging underground exploration. #Minecraft
New Minecraft Snapshot: 26.3-snapshot-7 https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-7
New Minecraft Snapshot: 26.3-snapshot-6 https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-6
You can find a cow with 3 calves in Minecraft 26.2 by using the seed -7076025784263504373 and going to the coordinates 6845 86 -6971. This must be way rarer than a pink sheep!
New Minecraft Snapshot: 26.3-snapshot-3 https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-3
Okay, so like, there is an excessive amount of fallen logs in the Dappled Forest. They're crossing each other, stacking on top of one another, and just overall kind of looking a little messy. Mojang please lower the rates, it feels like the forest is dying. #Minecraft
New Minecraft Snapshot: 26.3-snapshot-1 https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-1
New Minecraft Snapshot: 26.2-rc-1 https://www.minecraft.net/en-us/article/minecraft-26-2-release-candidate-1