GeeseBumps

@geesebumpsgames.bsky.social

Creating our first Sega Genesis game, a fangame sequel to LucasArts' Loom (tm) . Code: @ganso.bsky.social . Music: @haddhar.bsky.social . Web: http://www.geesebumps.com

I’m progressing on text presentation: each character now has its own “voice,” with gibberish in the style of Animal Crossing or Sims. Voices are pregenerated using Google Text to Speech and preprocessed into short syllables that play synced with the on-screen text (work in progress)

I'm alive! After the last public beta I took a break… and made the mistake of buying Baldur’s Gate 3. But I’m finally back! Today’s update adds a small text flash effect (you can speed it up by pressing A)

🎉 Characters can now move at fractional speeds! The hero walks at 1.5x speed, and the mother at 0.75x. Sounds trivial, right? Well, I had to rewrite ALL the movement code to use non-integer types. It nearly killed me 😵‍💫

I haven't forgotten about you! The next version of the tech demo will be an almost complete overhaul of the entire visual aspect, with new graphics and lots of new animations. Please be patient! 😉

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