Enemy AI (and animation!) is working!! Every move below is computer controlled and animating correctly! #wishlistwednesday #Godot #gamedev #indiedev
GetBass - Wishlist Metropolis Gear on Steam!
@getbass.bsky.social
Developing a city building/turn based tactics game in Godot. All assets created in Magicavoxel, Spritelamp, and Aseprite. https://store.steampowered.com/app/3626080/Metropolis_Gear_Tactical_CityBuilding_Action/ Please wishlist it on steam <3
I'm super close to having a working version of enemy AI! The movement animations are still a little broken, but all the actions below are fully automated! Don't forget to wishlist on Steam <3 store.steampowered.com/app/3626080/... #screenshotsaturday #indiegame #Godot #gamedev
I got the first version of enemy turns working! In the clip, the 2-4 isolated dots show the 2 "best" combinations of moving + shooting. ie: the ones that hit the most building tiles, always hitting a player unit if one is in range. #wishlistwednesday #Godot #gamedev #indiedev
I updated the capsule art to reflect the new name, plus posted a quick summary of recent progress to the steam page. Check it out below! store.steampowered.com/news/app/362... #wishlistwednesday #Godot #gamedev #indiedev
The new explosion sprite is working in game! #godot #gamedev #indiedev #screenshotsaturday
I'm solo developing Metropolis Gear: Tactical City-Building Action, a city-building / tactics rpg with a roguelike structure. Wishlist it here! store.steampowered.com/app/3626080/... #wishlistwednesday #madeingodot #GodotEngine #Godot #gamedev #indiedev
Working on a new sprite for explosions! #devlog #gamedev #indiedev #voxelart #magicavoxel
I crocheted this Kirby for a friend's birthday! I think this is the first amigurumi I've done without a pre-written pattern? He's about 90% orb though, so pretty darn easy to freehand. #crochet #amigurumi
I slapped some new shaders on the attack targeting highlight. I'll probably keep fiddling with the colours for the next eternity or two, but the overall effect is looking pretty good now! #godot #gamedev #indiedev #screenshotsaturday
Working on attack highlighting! #devlog #madeingodot #GodotEngine #Godot #gamedev #indiedev
Combat systems are really coming together! The in-world damage text in particular was shockingly easy to implement for how cool it looks! Don't forget to wishlist my game if you can <3 steampowered.com/app/3626080 #godot #gamedev #indiedev #screenshotsaturday
The in-world text parser is working! (+ a quick animation!) The only issue is that the only sprite I have is a "0", so at best it can only parse some Beach Boys melodies. #devlog #madeingodot #GodotEngine #Godot #gamedev #indiedev
"Of course I'm not making my own normal-lit sprite font, that would be silly" - I say, making a 0 "just to test". Feature Creep watches on, sharpening his already very sharp knives which he's also already stabbing me with #devlog #madeingodot #Godot #gamedev #indiedev #magicavoxel
Range indicators and shot animation are in! I reused some of the pathfinding code for shots, as a side effect attacks can support funky pathing to their target. Not sure if that'll be used often, but it's a fun bonus option I wasn't planning for! #devlog #madeingodot #Godot #gamedev #indiedev
Legally speaking, I think I've finally got enough features to call this "Gaming" #devlog #madeingodot #Godot #gamedev #indiedev
Huh, turns out being able to generate a usable game world in 1 click is a great time saver. Before yesterday, I was sort-of painting each island onto the map. #devlog #madeingodot #GodotEngine #Godot #gamedev #indiedev
Island generation has been greatly improved! #devlog #madeingodot #Godot #gamedev #indiedev
metrogear is a game about vibrating alligators #GodotEngine #gamedev #indiedev
The update from Godot 3 to Godot 4 is all done! Got sidetracked for a bit while testing out the new y-sort ordering features to make these animations, but now everything works again! (including some nasty looking devtools) #devlog #madeingodot #GodotEngine #Godot #gamedev #indiedev
Attacking and tile highlighting are working again! Now I just have 1 tool to fix before everything that broke in the upgrade from Godot 3 to 4 is fixed! Super worthwhile tho, since now I can do z-axis animations! #devlog #madeingodot #GodotEngine #Godot #gamedev #indiedev
Bugfixing that pathing today (aka: shark party time) #devlog #madeingodot #GodotEngine #Godot #indiegamedev #gamedev #indiedev
Pathfinding is working again! Mostly, at least. Still gotta clean up a bunch of code, but we're quickly approaching feature parity with the previous engine version! #devlog #madeingodot #GodotEngine #Godot #indiegamedev #gamedev #indiedev
Back to recovering from the Godot 4 upgrade today, and I finally got characters displaying again! Pathing needs to be redone, but it's just nice to see the boys back #devlog #madeingodot #GodotEngine #Godot #indiegamedev #gamedev #indiedev
Cleaned up the code for 3D impacts, now they can begin on any layer and propagate Up And Down! I was so excited to get the effect working last time that I forgot to check if it works correctly when centered off the ground. #devlog #madeingodot #GodotEngine #Godot #indiegamedev #gamedev #indiedev
Posted a tiny writeup on the steam page! Mostly I was just exploring the community features. It seems like a good idea to post things there from time to time, just as a proof-of-life for people pruning wishlists. #devlog store.steampowered.com/news/app/362...
Metrogear: Tactical City-Building Action - Status Update: The First Impact (Animation) - Steam News
Animations! Gifs! (Or Gifs, if you pronounce it that way)
store.steampowered.com
Metrogear: Tactical City-Building Action is part of the @blueoceangames.bsky.social Rising Tide trailer competition!Trailers are just 1 minute long, so check it out if you want to see a bunch of upcoming games! I've already found some really cool stuff blueoceangames.com/challenge/vo...
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