Get Lost
@getlost.gg
🎮 A collaborative worldbuilding game 🛠️ Anyone contributes to the canon 🤲 Handcrafted and human-made ❌ No crypto, NFTs, or AI art
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
Working with an amazing new tileset from RareOnion, but it's densely packed! Meaning: 1 rectangle doesn't capture a sprite because other sprites bleed into the rectangle. Updating the editor to support this... 👷♂️
x is being absolutely overrun with ai bros "one-shotting" popular games with absolute backrooms-level slop and claiming its just as good
🎥 The camera system was revamped to support physics-based movement & multi-targeting, which allow for more expressive camera control. #gamedev #indiegame #indiegamedev bsky.app/profile/getl...
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
For the 300 tribute level, I added "emotions" to character dialogue. These are optional enhancements like filters and emojis that exaggerate a character's emotional state in the dialogue. Here are a few of them: #gamedev #indiegame #indiegamedev bsky.app/profile/getl...
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
Original clip, edited down for dialogue and brevity. What do you think, is the Get Lost tribute level faithful to the source material? bsky.app/profile/getl...
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
The Get Lost editor lets you stylize your levels with a color grading effect. 300 movie has high contrast and tinting, and its hard to capture the feel without it. #indiegame #indiegamedev #gamedev
Reworking PixelBoy's CC0 "Ninja Adventure" assets for a rather infamous scene... #gamedev #pixelart #indiegame
Any LoTR fans? Small demo level showing off the new dialogue system with dynamic text effects. #gamedev #indiegame #indiegamedev
You can go forwards and backwards through time to more easily test all of the paths a player can take through your level. #gamedev #indiedev #indiegame bsky.app/profile/getl...
I’d like to share some of the new editor features built to support the Vanilla Sky demo level. Today, I’m covering the Story editor. #gamedev #indiegame #indiegamedev
me writing code comments for future me who won't really understand them
I don't know how else to get this message out there, but no I don't have a pitch deck because I'm focused on building something great not fundraising 🤷
I’d like to share some of the new editor features built to support the Vanilla Sky demo level. Today, I’m covering the Story editor. #gamedev #indiegame #indiegamedev
A short tribute to one of my favorite films, Vanilla Sky Building by @lime_px Background by @craftpix.bsky.social Music by @sigurros.com NPCs by me #gamedev #pixelart #indiegamedev
A short tribute to one of my favorite films, Vanilla Sky Building by @lime_px Background by @craftpix.bsky.social Music by @sigurros.com NPCs by me #gamedev #pixelart #indiegamedev
i wish i had interesting updates for all of the work happening behind the scenes. stay tuned!
a bald man with glasses says " i need you to believe me " to another man
ALT: a bald man with glasses says " i need you to believe me " to another man
media.tenor.com
Wrapping up the parallax tool for dynamic backgrounds #pixelart #gamedev #indiegamedev
Took a break from the story and dialogue editors to do a small quality-of-life update to tilesets. Here's the problem: tiles in the palette (the bottom half of the screen), which have been sliced from a tileset (the top half), lose their spatial context to other tiles.