Plasticity

@getplasticity.bsky.social

CAD software company dedicated to revolutionizing and improving artist's experience and workflow | More information available at plasticity.xyz

Loft vs Sweep vs Patch in Plasticity They might seem similar at first, but each tool solves a different modeling problem: Loft → transition between profiles Sweep → follow a path Patch → fill surfaces from boundaries

A small beta update that makes the viewport feel a little sharper. Our newest BETA introduces a refreshed viewport cube with clickable edges and corners, a new right click menu with commands like Home View, and new options to customize edge and instance edge colors.

Build it once. Keep it forever. Assets are now available in the latest beta. Mark items as assets, export them as asset packs, and reuse them across files. Drag, drop, place, reload. A faster way to build reusable parts, kits, and more.

Sometimes simply filleting an edge doesn't give you the result you're looking for. As an alternative, use surfacing tools along with guides to create interesting surfaces transitions, fillets, chamfers, and much more. Try Plasticity for free at plasticity.xyz

Project Curve and Imprint Curve may look similar, but they are used differently. Imprint Curve takes that curve and makes it part of the body’s topology. Project Curve lets you place a curve onto a surface so it follows the form of the model.

Offsetting faces creates individual insets on each panel. Offsetting the surrounding edges creates one shared boundary, letting you inset multiple panels together for a cleaner, more controlled result.

Plasticity gives you the freedom to model without forcing a workflow. Push and pull surfaces, sketch loosely or dimension precisely, combine direct modeling with surfacing, and move through ideas without breaking momentum, or the bank. Try Plasticity for free at Plasticity.xyz

Have you used the sweep command yet? Sweep custom profiles along curves to create pipes, trim, cables, rails, and complex surface forms while maintaining precise control over orientation and continuity.

Transform commands now support Transform Instances Inversely. When enabled, transformations apply to the parent object while keeping its instances fixed in place. Useful for adjusting source geometry without disturbing existing instance layouts.

Extrude now supports direct edge extrusion on surfaces. A new mode toggle also lets you switch between Individual and Direction extrusion behavior. Extrude each face along its own normal, or drive all selected surfaces along a unified vector for more controlled results.