ONE FRAME — read as sound Image as Audio hands the pixels to Freq Mod, which comes back as those diagonal bands across the field and shreds the right-hand figure into ribbons. AI base image · FX by V3KTR processor.v3ktr.com #glitchart
V3KTR
@getv3ktr.bsky.social
A free image effects app that runs in your browser. Colour, halftone, CRT, glitch, ASCII, light and real depth — stacked into looks nobody else has. No account, no install, no watermark. → v3ktr.com
ONE FRAME — the clean one Scanlines lay a fine horizontal weave over both figures and Vignette lifts the background to near-white. The rest of the stack is running quiet. AI base image · FX by V3KTR processor.v3ktr.com #glitchart
Heat off a cold face. The head stays sharp while everything behind it turns to amber contour lines. Five effects deep and the dither is still holding the panel seams and screws. processor.v3ktr.com #glitchart
Full yellow. Pushed until the colour stops describing the subject and becomes the structure. What's left of the source only shows up as dark shards. processor.v3ktr.com #generativeart
Shatter pass. Grey almost the whole way through, then the channels slip and the only colour in the frame arrives as an error. Displacement running with the scanlines, not against them. processor.v3ktr.com #glitchart
Glitch run. One pass, everything on the table — glitch, signal, depth and type in a single frame. Each layer works on the depth V3KTR reads in the image, so the damage wraps into the scene, not onto it. processor.v3ktr.com #glitchart
Signal pushed till it splits. Depth-aware FX, free in the browser → v3ktr.com #glitchart #databending
Ordered dither, a study. Tone crushed against a fixed threshold matrix until the gradients break into that hard Bayer weave. No random noise — a repeating pattern the eye reassembles into shading. processor.v3ktr.com #dithering
Painted by the process, not on top of it. Made in V3KTR — free in your browser. v3ktr.com #glitchart #generativeart
FX Scan Processor. One frame swept through V3KTR's effect stack, pass after pass — each one reading the depth in the image, not just the surface. A still taken apart and put back wrong. processor.v3ktr.com #glitchart
Motion and depth, rolled over a street scene — one pass through V3KTR. Free in your browser → v3ktr.com #glitchart #depthmap
ASCII, run over a portrait. A face resolved into a grid of characters — and because V3KTR reads the depth, the type follows the planes of the face instead of flattening it. Density tracks tone, so it still reads as a portrait. processor.v3ktr.com #asciiart
Glitch, done properly. Not a preset — the real algorithms: datamosh on macroblock boundaries, a true pixel sort, a real 8×8 DCT/JPEG compression pipeline, image-as-audio. All computed live on your GPU, free in the browser. Full teardown → https://v3ktr.com/feed/glitch-family
CRT signal, bent by hand. Scanlines, phosphor bloom and a signal pushed until the tube loses its grip — every knob tuned by hand, not a preset. It reads as a screen dying because the degradation is real. processor.v3ktr.com #crt
Someone asked what V3KTR does to a plain logo. A flat black-and-white mark, rolled 62 times. No photo, no gradient, nothing soft to grip — and every run came back different. https://v3ktr.com/feed/plain-logo-run
Four covers for a dark ambient release. Not designed one at a time — four frames, each rolled until a keeper fell out. Consistency is what you constrain. Variety is what you let roll. Made in a browser tab. https://v3ktr.com/feed/album-art-dark-ambient
ASCII and fog, playing in the depths. The image resolved into characters — and because V3KTR reads the depth, the fog rolls in by distance. Near stays legible, far dissolves into the murk. processor.v3ktr.com #asciiart
V3KTR, in motion. Depth-aware FX running live in the browser — no installs, no rig. v3ktr.com #glitchart #generativeart
Gone in 60. One recipe, one minute — a still fed through V3KTR and pushed until it moves. Every effect works on the depth read out of the flat image, not painted on top. processor.v3ktr.com #glitchart
Depth DOF — a lens, not a blur. Every pixel gets a circle of confusion from the depth V3KTR reads in the image, gathered through an aperture you can shape: blades, ring bokeh, anamorphic. Bokeh isn't blur — it's what a bright point does out of focus. v3ktr.com/feed/depth-dof
Depth Parallax — move the camera through a flat photo. V3KTR reads the distance in a single still and drifts the camera through it. No 3D scene, no rig. Parallax isn't a distortion applied to a picture — it's a new viewpoint on it. v3ktr.com/feed/depth-parallax-launch
The V3KTR mark, run through a long exposure — light dragged into scanlines until the type smears into the frame behind it. processor.v3ktr.com #glitchart
Pixel sorting, but make it move. Brightness-keyed runs pulled one direction until a still starts to read as motion — and because V3KTR knows the depth, the sort respects near and far. processor.v3ktr.com #pixelsorting
"Datamosh" on a single still is a lie — the real thing needs a prior frame + motion vectors a photo doesn't have. V3KTR does it honestly: block-grid corruption + a flow-field melt, neither faking codec damage. v3ktr.com/feed/datamosh-drift #glitchart
Half skull, half machine, dissolving into pure signal. One random roll in V3KTR — glitch · signal · type · depth, composited into the depth read out of a flat image. Never the same twice. Free in the browser → processor.v3ktr.com #glitchart