Adding some more details to to the under-suit to give it a more scuba look. Wanted to add a little symbol too.
+geeGrips- ๐
@ggrips.bsky.social
fkn dickhed OC artist https://linktr.ee/g.grips
testing a flat texture for the teeth, the separate meshes weren't working properly so I just extruded from the mouth.
this is the most fucked up thing I've ever seen happen to another man in this game
alright how do I fix this? More specifically how do I stop the UVs from unwrapping all warped? I'm redoing the UVs and textures for the body and the hands keep warping on the right. (left-old, right-new)
rough eyelid with shapekeys using a duplicate of the eyeball mesh and a few modifiers.
Enough for today I think. Currently working to figure out the face, and making the eyes. Also want to get the materials/shaders so that the painted style I want comes through better at the end.
want to disable shadows, dude? just uncheck it in ray visibility bro trust me bro just uncheck shadows in ray visibility and it works bro thats all you have to do bro it just works bro
Quick leg test to make sure the topology works. I'm learning more and more that Tris are actually incredibly goated, I wanted to round out the knee pad a little bit without affecting the rest of the mesh.
texture progress. for some stupid reason, blender doesn't have a simple one-click option for texture transparency
Experimenting with a big tail design. Taking main inspiration from zebra shark tails (at least for the shape). I want to try and give it a sea arthropod-esque look in the texturing.
started texturing. I'll need to rework a few things that already aren't working how I wanted. Mostly trying to remember how I did the textures last time, namely which brushes I was using.
starting on some basic face rigging. I think I'm going to use bones for some major parts and shapekeys for the rest (lips, eyelids the sort)
Been thinking about changing up the tail a bit because I feel like the original is too big or gets in the way and I wanted to get some thoughts. Trying to get something of a mix between a dolphin/whale tail and a insectoid/arachnid-esque thorax. Thoughts?
putting off working on rigging so I started on UVs, for the main body anyway.
Blender/3d modelling-bros, does there exist any kind of (online, something in Aus too) tutoring somewhere for intermediate character modelling? Or even actual courses, not just collections of video guides?
So far this iteration is passing the "Will I hate this design a few days later" test so maybe I've finally landed somewhere with this thang. Repostin cuz I got NUTHIN!
WIPinprogress. Not sure I like the hand, might have to redo it. Trying to find some examples of simple hand topo but I honestly just do not look forward to doing the hands and hips.