Today was a bug-fixing day in Datten (Tag)! I fixed host ↔ client sync issues so debug bots now behave correctly for connected players. 🤖🎮 ro.grunna.com/projects/019... #Godot #GameDev #IndieDev #Multiplayer #GDScript #BuildInPublic #MadeWithGodot #Devlog
GhostNr1
@ghostnr1.bsky.social
System Developer Grunnaro - More structure than a board. Less ceremony than Scrum. ( https://ro.grunna.com )
New assets ✨ Domino Pack features 29 tiles in 5 different styles, they're public domain (CC0) so you can use them in whatever project you wish. Vector included too! kenney.nl/assets/domin...
I accidentally discovered a new way to travel in DATTEN: surfing on another player’s head. Probably not the best strategy, but definitely one of the funniest. 😄 ro.grunna.com/projects/019... #DATTEN #Godot #GameDev #IndieDev #MadeWithGodot #screenshotsaturday
Sometimes game development goes exactly as planned… and sometimes your character’s head becomes a rubber band. 😅 I only wanted smooth head tracking. Game development is fun! ro.grunna.com/projects/019... #Godot #GameDev #IndieDev #MadeWithGodot #DATTEN #WIP #GameDevHumor #GameAnimation
DATTEN movement is getting smoother! I added an AnimationTree with blended transitions between animations, and players now turn toward the direction they are looking. Follow development: ro.grunna.com/projects/019... #Godot #GameDev #IndieDev #BuildInPublic #MadeWithGodot
Today in Datten (Tag) I improved the bots so I can clearly see how they move through the navmesh and verify that pathfinding works as intended. I also fixed several bugs and made a bunch of smaller improvements. #BuildInPublic #GameDev #IndieDev #Godot #MadeWithGodot #GDScript #Multiplayer #Devlog
Fixed a few bugs and improved the feel of tagging in Datten. The core gameplay now works, so the next phase is all about polish—better visuals, effects, sound, and presentation! 🎮✨ #ScreenshotSaturday #BuildInPublic #IndieGame #GameDev #IndieDev #Godot #MadeWithGodot #GDScript #Multiplayer #Devlog
Added more debug information to Datten (Tag), making it much easier to see what the bots are doing and track down problems during testing. It’s not pretty, but it’s very useful! 🐞🤖🎮 #BuildInPublic #IndieGame #GameDev #IndieDev #Godot #MadeWithGodot #GDScript #Multiplayer #Debugging #GameAI #Devlog
I’ve added debug bots to Datten (Tag)! They’re definitely not smart yet, but they’re already useful for testing rounds, tagging, movement, and multiplayer systems when no other players are around. 🤖🎮 #Datten #BuildInPublic #IndieGame #GameDev #IndieDev #Godot #MadeWithGodot #GDScript #Multiplayer
Running around in the first real map for Datten (Tag)! The layout is finally playable—next up is better lighting and more props to make it feel lively, fun, and full of character. 🎮🏰 #Datten #BuildInPublic #IndieGame #GameDev #IndieDev #Godot #MadeWithGodot #Multiplayer #Devlog #GameDevelopment
Today I’ve only been working on a new map for Datten (Tag). Level design takes a lot longer than expected, but it’s incredibly fun seeing the map slowly come together! 🏰🎮 #BuildInPublic #IndieGame #GameDev #IndieDev #Godot #MadeWithGodot #LevelDesign #Multiplayer #GDScript #Devlog
Today’s progress on Datten (Tag): more animations in the ready room, early work on idle auto-kick and host kick, and the start of my first real map. A few issues remain, but it’s starting to feel like a real game! 🎮 #Godot #IndieDev #GameDev #Multiplayer #GDScript #MadeWithGodot #buildinpublic
Today I added a ready room where players step into the center to show they’re ready to start. I also playtested with my kids—and they had so much fun they wanted to keep playing! 🎮 #Godot #IndieDev #GameDev #Multiplayer #GDScript #MadeWithGodot #buildinpublic #screenshotsaturday
Today’s Datten progress: cleaned up the in-game UI to make it easier to understand at a glance. Less debug clutter, clearer role messages, sprint info, and a more player-friendly HUD for the first home playtests. #Godot #GDScript #GameDev #IndieDev #Multiplayer #buildinpublic #Grunna
Today’s Datten progress:Tag gameplay is getting way more fun! Added roll/lunge tag attempts, timed arm reach, cooldown debug in the HUD, and more polish around animated characters. It’s starting to feel like a chase. #Godot #GDScript #GameDev #IndieDev #Multiplayer #buildinpublic #screenshotsaturday
Tonight’s Datten progress: added a roll move for tag attempts, with a timed reach so you can dive after other players to tag them. It’s still a bit chaotic, but it’s starting to feel really fun! #buildinpublic #Godot #GDScript #GameDev #IndieDev #indiegame #Multiplayer #3DGame #screenshotsaturday
Today’s Datten progress: lots of boring-but-needed menu and session flow work, plus the fun part — animated characters are now in! The game is starting to feel much more alive. #buildinpublic #Godot #GDScript #GameDev #IndieDev #Multiplayer
Today’s Datten progress: added a Ready system to the Godot multiplayer lobby and now show which players are ready before the host starts the match. Small but important step for a proper game flow! #buildinpublic #Godot #GDScript #GameDev #IndieDev #Multiplayer #3DGame
Not a huge dev day, but still made progress on Datten: added a proper in-game lobby with player list, host-only Start Game button, and smoother flow from menu to match. Small steps, but it’s coming together! #buildinpublic #Godot #GDScript #GameDev #IndieDev #Multiplayer #3DGame
Tonight’s Godot progress: built a simple main menu, improved host/join flow, kept fast dev startup args, smoothed network movement on host, and tightened server-authoritative multiplayer logic. Datten is starting to feel real! #buildinpublic #Godot #GDScript #GameDev #IndieDev #Multiplayer #3DGame
Today’s Godot multiplayer progress: added bot clients, fake network lag, server-side tag validation, safer movement sync, countdowns, auto-restarts, random spawns, and a cleaner round flow. The tag prototype is getting real! #buildinpublic #Godot #GDScript #GameDev #IndieDev #Multiplayer #3DGame
Today’s Godot multiplayer progress: added round countdowns, random spawns, cleaner round resets, tagger state fixes, debug HUD updates, and auto-restart after each round. The tag prototype is getting smoother! #screenshotsaturday #Godot #GDScript #GameDev #IndieDev #Multiplayer #3DGame
Today’s progress: player names above characters, random spawns, random tagger selection, 5s start delay, round restart, winner/score display, plus proper tagger reset and speed reset.Small but solid steps toward a 3D multiplayer tag/raid game in Godot #Godot #GameDev #IndieDev #Multiplayer #GDScript
I’ve started building a simple multiplayer tag game in Godot. One player is “it”, everyone else runs. Tag someone, pass it on, repeat. Very early prototype. #MadeWithGodot #GameDev #IndieDev #IndieGameDev #Multiplayer #OnlineGame #Prototype #WIP #3DGame #LowPoly
I’m building an open chat/voice app for small groups like family and friends. It’s designed to be easy to install, self-host, and keep your conversations close to the people you trust. Read more: ro.grunna.com/projects/019... #OpenSource #SelfHosted #ChatApp #VoiceChat #IndieDev #SmallCommunities
Small milestone: I submitted my Anycubic Kobra X LAN integration for HACS review 🎉 It started as “can I read printer status locally?” and became a Home Assistant integration with MQTT, temps, fans and light. Local control, no cloud required. github.com/grunna/ha-an...
GitHub - grunna/ha-anycubic-kobra-x-lan: Local Home Assistant integration for monitoring Anycubic Kobra X printers over LAN without cloud dependency.
Local Home Assistant integration for monitoring Anycubic Kobra X printers over LAN without cloud dependency. - grunna/ha-anycubic-kobra-x-lan
github.com
Grunnaro is now on PeerPush. If you’re building software, indie projects, or working in a small dev team, I’d love your feedback. Grunnaro helps turn ideas into ordered work without Scrum ceremonies or heavyweight project management. peerpush.net/p/grunnaro #buildinpublic #indiedev #devtools
Grunnaro - Structured Project Management
Manage projects and team collaboration with this free tool for developers and PMs. Sync tasks and discussions across Web and Mobile platforms.
peerpush.net
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈 godotengine.org/article/godo...
Godot usage and engine growth – Godot Engine
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
godotengine.org
You can now subscribe to RSS updates for your favorite projects in Grunnaro. Follow open projects, indie development, or team progress without having to log in all the time. Small improvements that make projects easier to follow. www.grunna.com/grunnaro/ #buildinpublic #indiedev #devtools
GitHub login is now live in Grunnaro. You can sign up or log in using your GitHub account, or link it to an existing account. Less friction, same workflow. grunna.com/grunnaro/ #buildinpublic #indiedev #devtools #saas