Apresentando #Tutorial #Highlight: solução super simples pra tutoriais usando #Unity #UI 🍾 - Graphic custom com cutout - Controlador com RectTransforms como passos de tutorial - Métodos simples + Unity Events github.com/gilzoide/uni... #gamedev #indiedev #indiegamedev #MadeWithUnity #Unity3D
Gil Reis
@gilzoide-dev.bsky.social
Game Developer / Software Engineer / Musician making software with a focus on usability
Presenting #Tutorial #Highlight: dead simple solution for tutorials using #Unity #UI 🍾 - Custom Graphic with cutout - Controller with target RectTransforms for tutorial steps - Simple methods + Unity Events github.com/gilzoide/uni... #gamedev #indiedev #indiegamedev #MadeWithUnity #Unity3D
🚨 hi everyone! 🚨 ornament tower has an official steam page! WISHLIST IT NOW!💙💚 ...there's also cool news on the way. stay tuned! 📻 store.steampowered.com/app/4780280
Ornament Tower on Steam
After getting transformed by a curse for approaching the Ornament Tower, Azulin and Guaraná decide to climb it together in order to recover their original bodies. Solve puzzles, defeat enemies and rea...
store.steampowered.com
Atualização minor de #Lua #GDExtension, 0.8.1 tá lançado! - Corrigido crash das antiga no operador `#` pra Variants (Dictionary, Array...) - Atualizado Lua pra 5.4.8 e #LuaJIT prum commit mais novo - Construa Callables diretamente de funções Lua #gamedev #indiedev #indiegamedev #GodotEngine
Minor update for #Lua #GDExtension, 0.8.1 is now released! - Fixed a long standing crash when using operator `#` with Variants (Dictionary, Array...) - Updated Lua to 5.4.8 and #LuaJIT to a newer commit - Construct Callables from Lua functions #gamedev #indiedev #indiegamedev #GodotEngine
Subversive Memories is out NOW! THERE IS NO FUTURE WITHOUT MEMORY ██ ████ SURVIVE ████. ████ ESCAPE ██████, ████ ██████. ████ ██ ███ REMEMBER █ ██████. BUY IT ON STEAM: store.steampowered.com/app/2821110/ #indiegame #PS1 #lowpoly #ローポリ #HorrorGames
Massa demais, #Lua #GDExtension tá com mais de 300 estrelas no #GitHub e passou seu irmão mais velho, o #PluginScript pra #Godot 3.X! ✨ Brigadão pra geral que acredita no projeto e tá usando ele pro que quer que seja! 🥰 #gamedev #indiedev #indiegamedev #GodotEngine #LuaJIT
Nice, #Lua #GDExtension has more than 300 stars on #GitHub and has surpassed its #Godot 3.X #PluginScript older sibling! ✨ Thanks to everyone that believes in and is using the project! 🥰 #gamedev #indiedev #indiegamedev #GodotEngine #LuaJIT
Aí, #Lua #GDExtension 0.8.0 tá disponível na #Godot #AssetLibrary 🤘 - Métodos relacionados a GC no LuaState - Variáveis to-be-closed suportando Variants (Lua 5.4+) - Fix ref counts / leaks de objetos com LuaScripts - E mais! 🌚 Baixe agora! 🌝 #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Yo, #Lua #GDExtension 0.8.0 is available on #Godot #AssetLibrary 🤘 - GC-related methods in LuaState - To-be-closed Variant variables (Lua 5.4+) - Fix ref counts / leaks of objects with LuaScripts attached - And more! 🌚 Download now! 🌝 #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Essa é ps dev de #GDExtension por aí: fiz esse script #Python pra #LLDB que adiciona preview do valor de Variants durante debugging de projetos que usam #godot-cpp 😆 Altos trem pra melhorar, mas v0 tá aqui: github.com/gilzoide/lld... #gamedev #indiegamedev #indiedev #Godot #GodotEngine #C++
This one is for all #GDExtension devs out there: I made this #Python script for #LLDB that adds custom summaries of Variant types when debugging stuff that uses #godot-cpp 😆 Lots to improve, but here's v0: github.com/gilzoide/lld... #gamedev #indiegamedev #indiedev #Godot #GodotEngine #C++
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
Hey! 👋 -I'm a Solo indie dev -Working on Ellan: The Lost Soul -Love playing and talking about video games If you share similar interests, then let’s be friends :) #gamedev #indiedev #indiegame
Sou oficialmente um contribudor da #GodotEngine 🎉 Uma correção pra evitar um crash ao abrir projetos com #Lua #GDExtension (e possivelmente outras extensões também) pela primeira vez no editor. Felizão em contribuir pelo bem da comunidade \o/ #gamedev #indiedev #indiegamedev #Godot
I'm officially a contributor of #GodotEngine 🎉 A fix to avoid crashes when opening a project with #Lua #GDExtension (and possibly other extensions as well) for the first time in the editor. Happy to contribute for the good of the community \o/ #gamedev #indiedev #indiegamedev #Godot
Aí, #Lua #GDExtension 0.7.0 lançado! 🚀 - RPC config - Android com páginas de 16kb - Funções `export_*`: `export_range` e tal - Arquivos de definição pra Lua Language Server - Corrigido mem leak e outros erros Disponível na #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Yo, #Lua #GDExtension 0.7.0 is out! 🚀 - RPC config - Android with 16kb pages - `export_*` functions such as `export_range` - Lua Language Server definition files - Fixed mem leak and reference counting errors Available in #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
🇬🇧✊🌀 Ubisoft : enough is enough! Faced with the arbitrary decision of the CEO who doesn’t even dare talking to employees anymore, unions are calling for a strike on February 10th, 11th and 12th.
Ó que legal: CFFI #GDExtension v0.2.0 lançado! 🚀 - Acesse variáveis globais - Crie pointeiros para funções a partir de Callables e passe elas como void* - StreamPeerCFFIPointer Logo mais disponível também na #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #GodotEngine #FFI
Here's some cool news: CFFI #GDExtension v0.2.0 is released! 🚀 - Access global variables - Create function pointers from Callables and pass them around as void* - StreamPeerCFFIPointer Soon also available on #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #GodotEngine #FFI
Fiz uma biblioteca de #StructOfArrays simples em #C++ usando #CompileTime #Reflection 🪞 - soa<T> funciona pra basicamente qualquer tipo struct - API similar a std::vector - Accesse campos por nome com soa.get<"..."> - Header-only 👉 github.com/gilzoide/soa... #gamedev #indiedev #indiegamedev #C++20
GitHub - gilzoide/soa.hpp: Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name.
Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name. - gilzoide/soa.hpp
github.com
Made a simple #StructOfArrays template library for #C++ leveraging #CompileTime #Reflection 🪞 - soa<T> works for pretty much any struct type - API similar to std::vector - Access fields by name with soa.get<"..."> - Header-only 👉 github.com/gilzoide/soa... #gamedev #indiedev #indiegamedev #C++20
GitHub - gilzoide/soa.hpp: Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name.
Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name. - gilzoide/soa.hpp
github.com
Já faz um tempim que não falo nada, então tó novidade: CFFI #GDExtension foi lançado na #Godot #AssetLibrary 🚀 Acesse bibliotecas nativas e chame funções nativas diretamente de #GDScript via #FFI! godotengine.org/asset-librar... #gamedev #indiegamedev #indiedev #GodotEngine
CFFI GDExtension - Godot Asset Library
godotengine.org
It's been some time, but here's some news: CFFI #GDExtension is now released in #Godot #AssetLibrary 🚀 Access native libraries and call native functions directly from #GDScript via #FFI! godotengine.org/asset-librar... #gamedev #indiegamedev #indiedev #GodotEngine
CFFI GDExtension - Godot Asset Library
godotengine.org
#Lua #GDExtension 0.6.0 disponível na #Godot #AssetLibrary 🚀 🌝 - Array/Dictionary tipados - Objetos inválidos -> nil - Escolha se editor executa script ou não - Simplifica conexão de signals - Correções de crash, mem leak e mais! Baixe agora! #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
#Lua #GDExtension 0.6.0 now available in the #Godot #AssetLibrary 🚀 🌝 - Typed Arrays/Dictionaries - Freed objects are now nil - Toggle evaluation of scripts in editor - Easier signal connection - Crashes, mem leak and other fixes Download now! #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Agora sim, #CloudSave no #Godot #iOS plugins usando a API de cloud save do #GameCenter. O PR tá lá, se alguém tiver interessado em testar =D github.com/godot-sdk-in... #gamedev #indiedev #indiegamedev #GodotEngine
Add support for cloud save in Game Center by gilzoide · Pull Request #84 · godot-sdk-integrations/godot-ios-plugins
This PR adds GameKit's save game API to the Game Center module. I followed how the API is documented in the module's README, but to be honest it doesn't help much, people still need to ...
github.com