Gina Garavalia

@ginagaravalia.bsky.social

Background painter, visdev artist, and illustrator working in animation, etc! 🌱 Lorcana Visdev Artist 🌱 Other projects: Amphibia, Hailey’s On It! 🌱Los Angeles ⬅️ Michigan 🌱 She/Her 🌱 Pokemon VGC enjoyer 🌱 ginagaravalia.com/links

📣 We're excited to introduce Slap Out Of It! A slap-and-solve adventure game that stretches your wits and noodly arms to their max! Wishlist now on Steam: store.steampowered.com/app/3564410/... 📺 Trailer: youtu.be/DRShkD6cIOk 🗣️ Trailer narrated by @benstarr.bsky.social 🎵 Music by Sean Beeson

Slap Out Of It! | Announcement Trailer | Day of the Devs Summer Game Fest Edition 2026

YouTube video by Turbo Button

youtu.be

Hi friends!!👋 My recent project just wrapped and I am looking for work again. Animation, games, visdev, backgrounds, illustrations, location designs, props, color keys, graphic design…you name it, I can do it! Please share if you can. Thank you!

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Oh no! 😱 Can Wren and Candle escape these giant, magical ants? Run faster!! 🐜🐜🐜 Another visdev painting for my personal gamedev project, The Wishing Stone! I decided to challenge myself with an action scene. I also including some environmental storytelling as well! #art

We’re in a dark corridor. Ruins stick out of the rock, with murals painted on them. On the left mural, two horned figures can be seen facing each other. On the right mural, a horned figure walks beside a giant ant, which carries a rock. In the room beyond the corridor, giant ants swarm atop a glowing pile of blue objects. They pour into the corridor, chasing a pair of figures who run in the foreground, fleeing. The first is a brown haired girl with a blue caplet, pants and boots. She yells and clings to the side of a dragon beast who carries her away. The dragon beast is golden with an orange mane, red horns, and a long tufted tail. He looks back as he runs, panicked. Up above, a giant ant looms over them, perched on the side of the corridor, its mandibles open to strike.

More location visdev for my gamedev project! I explored a bunch of building styles. For the color palette, I landed on making the buildings warm-toned with a few pops of cool tones as accents. This will give me a starting point to create all kinds of pixel #art buildings from these shapes.

A sheet with 30+ building designs drawn in a top-down perspective. The buildings are based on 1890s-1920s architecture.

More visdev for my gamedev project! Figuring out shape language and colors for the city's buildings. This city is powered by magic, so I needed some magical elements to indicate we're not on earth and help the buildings fit cohesively together. Will eventually use as inspiration for pixel #art.

A lineup of 5 buildings of various colors, made of brick and other materials. Glowing lines and floating elements indicate magic is present here. The buildings are inspired by 1880s-1910s architecture.

Here’s my first painting of the year: location visdev for my personal gamedev project, The Wishing Stone! This is Dalterra, the main setting for the story. 🐉 My goal was to work out the design elements of the city, colors and location. I’ll use this as inspiration later for the game’s pixel #art.

A city built on a upraised portion of land surrounded by rocky cliffs. A river leads to it.