matt sephton

@gingerbeardman.com

💾 FITS ON A FLOPPY 🤓 Indie Dev since ~1990 🟨 YOYOZO (GOTY 2023) 🕹️ Retro Games 🗿Moai 💿 Macintosh Magazine Media 🍎 ex-Apple https://blog.gingerbeardman.com

These dry roaster peanuts say they are best if used by 2059. That's great for the cockroaches that will live on after the end of the world.

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I implemented a design system in my game, BELTRUNNER, which is only 1300 lines of code! HUD text with the same intent always appears at the same y-pos and in the same size, with three distinct sizes creating additional hierarchy. An easy way to make your game UI feel more consistent and solid.

matt sephton@gingerbeardman.com · 6d ago

I've published a BELTRUNNER game design postmortem on my blog: blog.gingerbeardman.com/2026/07/30/b... ...which includes the thinking behind the core design, gameplay reveal, stepped level progression, teaching the player how to play without a tutorial, power-ups, scoring, and much more!

Silo leaves me so conflicted. On one hand I'm all in for the scifi story. On the other hand it feels so low budget. Acting is substandard on the whole. I'm hoping Neuromancer will be better!

I've published a BELTRUNNER game design postmortem on my blog: blog.gingerbeardman.com/2026/07/30/b... ...which includes the thinking behind the core design, gameplay reveal, stepped level progression, teaching the player how to play without a tutorial, power-ups, scoring, and much more!

BELTRUNNER: game design postmortem  ⌘I  Get Info

Last week I shared a look at an arcade-faithful version of Asteroids to demonstrate the totally new way of making games that I’ve been working on. It’s calle...

blog.gingerbeardman.com

Here's BELTRUNNER on Nintendo Wii! swift → WASM → C → SDL2/GX Incremental DOL builds make testing quick and easy in Dolphin, and in HBC on real hardware. Much optimisation means a rock-solid 60fps for this game! #jinksgg @jinks.gg jinks.gg

matt sephton@gingerbeardman.com · last wk.

My game BELTRUNNER is out now! gingerbeardman.itch.io/beltrunner Kinda like Asteroids…or is it? The game was built using Jinks, also by me, which is a totally new way to make games. Game ~10 KB Engine ~0.5 MB Total Web Bundle ~2 MB #gmtkjam #gamedev #indiedev #gametech

Here's BELTRUNNER on Nintendo Wii! swift → WASM → C → SDL2/GX Incremental DOL builds make testing quick and easy in Dolphin, and in HBC on real hardware. Much optimisation means a rock-solid 60fps for this game! #jinksgg @jinks.gg jinks.gg

matt sephton@gingerbeardman.com · last wk.

My game BELTRUNNER is out now! gingerbeardman.itch.io/beltrunner Kinda like Asteroids…or is it? The game was built using Jinks, also by me, which is a totally new way to make games. Game ~10 KB Engine ~0.5 MB Total Web Bundle ~2 MB #gmtkjam #gamedev #indiedev #gametech

Years in the making, I finally have a working prototype of my Camera GBD-M2 (previously shared as Game Boy Camera M2). A sequel to the Game Boy Camera M1, this new redesign uses original Game Boy Pocket & Game Boy Camera chips into a camera-like shape roughly the same size as the Ricoh GR III.

A photo of the Camera GBD-M2 back, in my hand with grass in the background. It's attached to a camera strap.A photo of the Camera GBD-M2 front, in my hand with grass in the background. It's attached to a camera strap.

Just for kicks here's Breakout in Jinks running on Sega Dreamcast! Swift → WASM → C → KOS With all that abstraction it runs at 2.8 fps 😅 BUT the fact that it runs at all is a minor miracle! Also tested on a real hardware via GDEMU #jinksgg jinks.gg

The 3rd backend for my game engine Jinks is… raylib! Thanks for making it so easy @raysan5.bsky.social 1. Metal (macOS, iPhone, iPad) 2. WebGL2 (browser) 3. raylib (macOS & more targets soon!) All running the exact same Jinks game file 😎 #jinksgg @jinks.gg jinks.gg

matt sephton@gingerbeardman.com · last wk.

My game BELTRUNNER is out now! gingerbeardman.itch.io/beltrunner Kinda like Asteroids…or is it? The game was built using Jinks, also by me, which is a totally new way to make games. Game ~10 KB Engine ~0.5 MB Total Web Bundle ~2 MB #gmtkjam #gamedev #indiedev #gametech

Managed to top my own local high score table in BELTRUNNER after a glorious hour of play! #gmtkjam #gamedev #indiedev gingerbeardman.itch.io/beltrunner

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matt sephton@gingerbeardman.com · last wk.

My game BELTRUNNER is out now! gingerbeardman.itch.io/beltrunner Kinda like Asteroids…or is it? The game was built using Jinks, also by me, which is a totally new way to make games. Game ~10 KB Engine ~0.5 MB Total Web Bundle ~2 MB #gmtkjam #gamedev #indiedev #gametech

Here's BELTRUNNER running on a Cyberdeck, looking like we're in an alternative Universe where vector games won and bitmaps were relegated to history. Thanks to Jason Morley for sending it in! gingerbeardman.itch.io/beltrunner

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matt sephton@gingerbeardman.com · last wk.

My game BELTRUNNER is out now! gingerbeardman.itch.io/beltrunner Kinda like Asteroids…or is it? The game was built using Jinks, also by me, which is a totally new way to make games. Game ~10 KB Engine ~0.5 MB Total Web Bundle ~2 MB #gmtkjam #gamedev #indiedev #gametech

My game BELTRUNNER is out now! gingerbeardman.itch.io/beltrunner Kinda like Asteroids…or is it? The game was built using Jinks, also by me, which is a totally new way to make games. Game ~10 KB Engine ~0.5 MB Total Web Bundle ~2 MB #gmtkjam #gamedev #indiedev #gametech

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matt sephton@gingerbeardman.com · 2w ago

My IDE just told me my game's theoretical max score, live! This is BELTRUNNER, my entry in #gmtkjam 2026, and the first released game built with my new multi-platform engine #jinksgg a totally new way to make games #gamedev has never been this focused & fun #screenshotsaturday