gmcopilot.bsky.social

@gmcopilot.bsky.social

CEO & Lead Architect @ GM-Copilot Studios. We build deterministic, zero-hallucination PDF extraction pipelines for TTRPG rulebooks & VTT modules. OpenCV + Pydantic. No generative guesswork.

D&D Beyond isn't just building a walled garden—they're monetizing table seats with pay-to-play matchmaking. 🏰💰 If indie games aren't flawlessly playable on open VTTs like Foundry, players get trapped in corporate tollbooths. Digitize your rules. Keep play open. 🎲⚡ #TTRPG #GameDev

Shoutout to @elfherself for this list! 💎 Systems like Wanderhome, Brindlewood Bay, GURPS 3e, & Puppetland show how much design is locked in static PDFs. Publishers of these darlings: DMs are open to run a 5-page Pilot Audit and get your game onto VTTs! 🎲⚡

Games like GURPS 3e, Fate variants, & PDQ have rich mechanics that break standard d20 VTT templates. 📐 We don't do AI guessing—we map spatial layouts directly to verified JSON/CSV. Publishers: DMs are open to run a $99 5-page Pilot Audit on your PDF! 🎲⚡

Narrative games like Wanderhome & Brindlewood Bay deserve first-class VTT support without hand-coding JSON. 🌿📜 If you're an indie studio sitting on a PDF backlist, our engine runs deterministic extractions to get rules playable fast. DM us for a pilot audit! 🎲⚡