New Dev Diary on being a Sneaky Bastard in Godzone 6. The Godzone is full of mutants whose main aim seems to be to kill you. One way around this is to kill them first. Another is to hide and hiding is the topic of this dev diary where we explore another way you can play the game.
Godzone 6
@godzone6.com
Currently making Godzone 6 We made Wild Bastards, Void Bastards & Card Hunter. Making games that mix and match things from different genres! godzone6.com https://discord.com/invite/bluemanchuofficial
This week @deanw.xyz shares a longer play test with our latest internal build.
Godzone 6 Pre-Alpha Playtest - Dean plays a flying Ko-lem.
YouTube video by Blue Manchu
youtu.be
Hey Zoners! This week we're starting work animating a new enemy, the Untah.
Check out our latest Dev Diary on our forum. This week discussing how Faith can be used to "Run" the sacred "Subroutines" found in Godzone 6. forum.godzone6.com/threads/godz... In this example the 'Limbic -> Calm' Subroutine allows for some pick pocketing.
A new dev diary from Jon! Lets look at how 'cunning' works in Godzone 6. You can manage room temperature, override doors and get all the best gear. Another axis you can build your mutant around.
Godzone 6 Dev Diary #2: Cunning Mutants
Hi and welcome back to the Godzone! This is a follow-up to last week's diary, which started talking about how you can build mutants with very different playstyles. Today, let's talk about a more indi...
forum.godzone6.com
First 'Dev Diary' for Godzone 6 on our fancy forum... Just like the internet used to be. forum.godzone6.com/threads/godz...
Godzone 6 Dev Diary #1: Sticky tongues and frogs legs
Hi and welcome to the Godzone! Thank you for joining me for the first of what I hope is going to be a series of Godzone 6 dev diaries. In these diaries, I want to dig into the game design in detail a...
forum.godzone6.com
Ben Lee's Evolution of the Pik-vlee: It was originally named the Squeaker by Jon, as he'd envisioned a rat. I've had to kill way too many rats in early levels of games over the years and wanted to make it something more mutated and gross. This was the initial design we prototyped, the Kweek.
Blue Manchu are an institution of indie imsim development at this point, and I'm really looking forward to @godzone6.com. www.pcgamer.com/games/fps/im...
Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6
Build a grotesque mutant and then play to their hideous strengths in a highly-detailed sci-fi dungeon.
pcgamer.com
Here are all the stages of getting an enemy into Godzone 6. In this case, a Natik. Our art director Ben Lee uses procreate to draw all the 2d assets in the game, then export to photoshop for coloring and export.
A short example of the start of our mutant building process. Zurpens start as ranged attackers who can move silently and get into small spaces, in this run I chose to push into a melee build instead. Lineages suggest build directions, but don't force them. In game footage of Godzone 6.
Building a 4 armed giant snake with a crab claw
YouTube video by Blue Manchu
youtu.be
Vuf Vs Natiks in Godzone 6 A small snap shot from last week's playtest. Leaping Bite is pretty strong if you get it right.
Random levels in Godzone 6 ready for your mutant's many adventures. #godzone6 #gamedev #indiegames #fps #AffrontToNature
There are many ways to conduct combat in Godzone 6. Melee, ranged, ambush from above, hacking environmental systems, running control programs or just mutating into a complete monster.
Godzone 6 has a few different mutations you can choose to help your way through the horrors. Find the right mutations and equipment for your play style in this First-Person Mutator.
Welcome to the first first-person mutator, Godzone 6. Brought to you by the creators of Void Bastards and Wild Bastards (and Card Hunter). Coming in something less than 10,000 years "Be all you probably shouldn't be" Please spread the word of Godzone 6. 💀