Finally implemented the overworld map for Gotogra. Castle painted by Misbug (www.misbug.com) #gamedev #indiedev #pixelart #roguelike
Gotogra
@gotogra.bsky.social
An indie game in active development! Explore a cursed castle, battle through deadly dungeons, and build your deck to survive. Turn-based strategy meets dark fantasy Steam Page: https://store.steampowered.com/app/4327290/Gotogra/
Discovered an absolutely filthy Pierce + traps combo while testing "stuff" in playground room. Best mechanics emerge when you start trying to break your own game. store.steampowered.com/app/4327290/... #gamedev #indiedev #pixelart #roguelike #deckbuilder
Polished the main menu in Gotogra today. New button frames, a cheeky snake animation that pokes out when you hover and crunchy little blip-and-bloop SFX. Tiny details, but they're what make a menu feel alive 🔊 🎮 store.steampowered.com/app/4327290/... #pixelart #indiedev
Reworked the slime enemy in Gotogra. Backstory: it ate two adventurers. The skeletons are still in there, fused together by the slime, doomed to share a body forever. They probably hated each other. Old → new 👇 🎮 store.steampowered.com/app/4327290/... #pixelart #indiedev
New enemy for the Armory biome 👁️ A ranged threat that can hit you no matter where you stand. Ignore it, and it will punish you. Priority kill territory.
How does the weapon system in Gotogra work? Wishlist Gotogra on Steam now: store.steampowered.com/app/4327290/... #roguelike #deckbuilder #indiegame #solodev
Step wrong. Regret instantly. New feature: Traps 💥 They hit enemies. They hit you. Positioning is everything. 👉 Wishlist Gotogra on Steam store.steampowered.com/app/4327290/... #roguelike #deckbuilder #solodev #indiegame #steampage
In this new video, I’m announcing a big milestone: Valve has approved Gotogra’s Steam page, and the game is now officially on Steam! #roguelike #deckbuilder #solodev #indiegame #steampage
Gotogra’s Steam Page Is Live | Tactical Roguelike Deckbuilder Update
YouTube video by Gotogra
youtu.be
Leaving a dev career to build your game is terrifying and awesome. 1.5 years later, the Gotogra Steam page is up. No public build yet, but the journey to release starts now. Take a look and wishlist if it looks like your kind of thing: store.steampowered.com/app/4327290/... #indiegame #solodev
Gotogra on Steam
Gotogra is a tactical roguelike deckbuilder where positioning shapes the battlefield. Choose a weapon for each run and master its unique deck, playstyle, and mechanics. Ascend the dungeons of a cursed...
store.steampowered.com
Here’s Gotogra’s main theme. What do you think? youtu.be/a4MttFRn6aE?... #roguelike #deckbuilder #indiegame #solodev
Gotogra main theme!
YouTube video by Gotogra
youtu.be
I released an Alpha Gameplay Footage. What do you think? A lot has changed! youtu.be/ZWRSbfEU0IQ?... #gotogra #roguelike #deckbuilder #indiegame
Gotogra Alpha Gameplay Footage
YouTube video by Gotogra
youtu.be
Many people think game dev is all about gameplay programming. But over time I have learned that is not really the full picture, and Gotogra reminded me of that over and over: gotogra.com/2025/10/15/g... #gamedev #indiegames #roguelike #deckbuilder
Game dev is not always fun, but still the best kind of development (at least in my view)
I have been in the software development industry for almost 15 years now and I can safely say that, at least for me, game development has been the most fun and stimulating kind of work. It constant…
gotogra.com
We’re back with huge updates! Movement is completely different… and what about a new weapon?!🏹 Read everything here: gotogra.com/2025/08/21/g... #gamedev #indiegames #roguelike #deckbuilder
Gotogra Devlog: Big Changes to Movement, Combat, and More
We’ve been really hard at work since our last playtest. There were some key areas we needed to touch and improve. The way movement worked for the player had some unnecessary friction on a core foun…
gotogra.com
Big changes are coming to Gotogra. A transformation is underway… and this creature might just be at the center of it. 👀 Stay tuned! And to be the first one to know all about it, subscribe to our newsletter: gotogra.com/subscribe #indiegames #gamedev #roguelike #deckbuilder
Watching this game come to life has been incredible. From a stickman on a grayscale screen to a world full of color and #pixelart we’ve poured our hearts into. We're not done yet — but every step forward reminds us why we love games. Thanks for following along ♥️ #gamedev #roguelike #deckbuilder
Showing bugs or strange stuff is so fun! Don’t you think? #indiegame #roguelike #deckbuilder #swissgame #gamedev
First Gotogra playtest ✅ done! And we're happy to share with you what came out of it: gotogra.com/2025/06/17/l... #playtest #indiegame #gamedev #roguelike #deckbuilder #swissgames
Time to talk about lane buffs, that give the battlefield tactical identity. What do they do? The answer is here: gotogra.com/2025/05/18/w... #indiegame #roguelite #deckbuilder #gamedev #swissgame
Why Lanes Matter: The Role of Lane Buffs in Gotogra’s Combat Design
When I decided to make Gotogra a lane-based game, I knew the lanes had to matter. I didn’t want the three-lane setup to just be cosmetic or spatial flavor — I wanted each lane to carry meaning and …
gotogra.com
What do you think about the change? #indiegame #gamedev #gotogra #roguelike #deckbuilder #swissgames
How would you fix this mistake? —— If you want to know what’s next subscribe to our newsletter, link in bio! #roguelike #indiegame #swissgame #deckbuilder #gotogra #gamedev
Hey #screenshotsaturday What do you think of the in-game sprite of the merchant in @gotogra.bsky.social ? Still a work in progress, but I'm happy with the direction so far! #indiedev #pixelart #indiegame #gamedev #roguelikedeckbuilder
The Scourge Attack is a core ability that you can trigger every turn, upgrading it over time as you ascend the cursed castle. What do you think this was inspired by? Read all about it on our latest blog post: gotogra.com/2025/04/27/i... #roguelike #indiegame #swissgame #deckbuilder
New @gotogra.bsky.social blog post!🖋️Scourge Attack: an evolving weapon you can upgrade as you ascend the cursed castle. We dive into how it was inspired by @PlayHearthstone and how it grew into something unique. tinyurl.com/45wbveh4 #roguelikedeckbuilder #indiedev #pixelart #swissgames
Really happy with how the dialogue portraits turned out for @gotogra.bsky.social main character and vendor NPC! Took some time, but they finally feel alive. 🖼️ #gamedev #indiegame #roguelike #deckbuilder #swissgame
Testing a moderatly challenging room in Gotogra and asking myself: am I even good at my own game? 😅 Polishing has begun—goal is a solid demo by end of May. If you're curious to try it out, let's talk! ^^ gotogra.com #gamedev #indiegame #pixelart #swissgame
To prevent stalling in Gotogra, we added a DOOM TIMER: when it hits 0, all lanes go deadly. Like Balatro is about beating the score—except the score is enemy HP. StS solves this with monster scaling. We has movement, which can tempt players into stalling puzzles. #gamedev #indiegame #pixelart
In Gotogra, cards aren’t just spells or attacks—they’re tactical tools. Every card is designed around three pillars: positioning, cost, and synergy. Do you want to see more examples? Let us know in the comments! #roguelike #indiegame #swissgame #deckbuilder #gotogra
Just uploaded the first Gotogra Youtube dev log! In this one, I walk through the process of coding a new card, and how I design every ability around positioning, cost, and synergy. Link in the comments! #gamedev #indiedev #roguelite #deckbuilder #gotogra #swissgames
In Gotogra, your hero power evolves based on the path you take through the castle— and it’s fully customizable to fit your deck’s synergies. Think Hearthstone hero power-but deformed. And angry. More about Gotogra? Link in the comments! #roguelike #indiegame #swissgame #deckbuilder #gotogra