AMD GPUOpen

@gpuopen.bsky.social

We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.

Post-mortem GPU crash debugging with LLMs is here! 🔍 New AMD Radeon GPU Detective (RGD) MCP Server: 🤖 Connect LLMs to the AMD crash analysis pipeline. ⚡ From crash dump to root cause in minutes. 🔧 Proposes targeted source-code fixes. Read more ⬇️ gpuopen.com/learn/post-m...

Post-mortem GPU crash debugging with LLMs - AMD GPUOpen

The new AMD RGD MCP Server connects LLM agents to AMD's GPU crash analysis pipeline, turning a single prompt into root-cause analysis and source-code fix suggestions.

gpuopen.com

🔥 AMD FSR "Redstone" SDK 2.3 is now available! 🔥 The big news: FSR Upscaling 4.1.1 for AMD Radeon RX 7000 Series GPUs! 🟥 FSR Frame Generation 4.0.1 - improved input processing. 🟥 FSR Ray Regeneration 1.2.0 - new denoising options. More details ⬇️ gpuopen.com/learn/amd-fs...

AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update - AMD GPUOpen

AMD FSR "Redstone" SDK 2.3 brings ML-powered FSR Upscaling 4.1.1 to AMD Radeon RX 7000 Series GPUs, along with Frame Generation 4.0.1 and Ray Regeneration 1.2 improvements for RDNA 4 GPUs.

gpuopen.com

New 3-part #WMMA guide for AMD RDNA 4 architecture GPUs! 🧮 Fused GEMMs for deep learning acceleration. ⚡ Wide WMMA for max memory bandwidth utilization. 🔄 In-register matrix transpose techniques. Read all three parts 👇 gpuopen.com/learn/wmma-g...

WMMA guide for AMD RDNA 4 architecture GPUs - part 1 - AMD GPUOpen

Practical guide to fusing GEMMs on AMD RDNA™ 4 architecture, covering WMMA layout, a transpose-by-swapping A/B technique, HIP sample code, and hipBLAS-verified results used in Llama.cpp.

gpuopen.com

Microsoft Advanced Shader Delivery now supports more AMD GPUs! Enabled with AMD Software: Adrenalin Edition 26.5.2: 🎮 AMD RDNA 3, 3.5, & 4 GPUs. ⚡ Reduce shader stutter & load times by up to 95%. Learn how to add ASD to your game via AgilitySDK 👇 devblogs.microsoft.com/directx/adva...

Advanced Shader Delivery expands Public Preview with AMD - DirectX Developer Blog

Advanced Shader Delivery expands to Windows 11 PCs with AMD GPUs, cutting Forza Horizon 6 load times by 95% and reducing shader stutter via Xbox Insider.

devblogs.microsoft.com

AMD is partnering with Samsung to develop a multivendor DGF extension for Vulkan! Dense Geometry Format (DGF) is AMD's open standard: 🧊 Block-based geometry compression for ray tracing. 🔓 Open-source toolchain & Vulkan extension. Read more ⬇️ gpuopen.com/learn/amd-dg...

AMD DGF: An Open Geometry Compression Standard - AMD GPUOpen

AMD is partnering with Samsung on a multivendor Vulkan extension for Dense Geometry Format (DGF) to help enable dramatically smaller geometry, reduced memory/latency for ray-traced real‑time 3D, and e...

gpuopen.com

Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts. 🛠️ Compile shaders, create resources & pipelines ⚙️ Dispatch compute & ray tracing 🐞 Prototype/debug without C++ Faster iteration for DX12 devs 👇 gpuopen.com/learn/enhanc...

Enhancing DirectX Testing with AMD Smoldr - AMD GPUOpen

Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads...

gpuopen.com

HIP Threads lets C++ teams offload CPU hotspots to AMD GPUs by making minor changes to your existing multithreaded C++ code: ⚙️ No kernel rewrites, no GPU expertise required. 🏎️ Just map threads and see real speedups in days. 👉 Learn more: gpuopen.com/learn/hip-th...

HIP Threads: GPU power for teams without GPU experts - AMD GPUOpen

HIP Threads lets C++ teams eliminate CPU hotspots by running familiar multithreaded code on AMD GPUs, no kernel rewrites or GPU expertise required, delivering real speedups in days.

gpuopen.com

This holiday season, our radiant Team Redstone engineers have upscaled the AMD FSR SDK by generating some new additions 🟥 Joining AMD FSR Upscaling, meet AMD FSR... 🪟 Frame Generation 🎇 Ray Regeneration ☀️ Radiance Caching #gamedev unwrap here: gpuopen.com/learn/amd-fs...

AMD FSR™ Redstone for developers and the neural rendering future - AMD GPUOpen

The AMD FSR Redstone SDK enables developers to integrate neural rendering technologies, including ML-powered upscaling, frame generation, denoising, and radiance caching, for next-generation gaming ex...

gpuopen.com