Supernatural entity vs man with paint balloons #horrorgame #indiegame
Gradient Games
@gradientgames.bsky.social
🔦 Find the Anchor, identify the ghost, get out alive. ➡ Checkout the Ghost Scout demo! https://store.steampowered.com/app/4157550/Ghost_Scout/
Completely winging it with this model, can you guess what it will be? Animation at the end #gamedev
I think freezing mesh culling looks really interesting #gamedev
Finished this wall warping effect by making the monster tear through the wall! #gamedev
Would you rather identify ghosts using apple juice, a paint gun or breath mints? #ScreenshotSaturday
Screen space reflections weren't looking good so I used the old "duplicate the reflected meshes" technique, looks great now! #horrorgame
Instead of scripted events the environment can be dynamically affected by the ghosts paranormal activity! Like this knight armor that will fall apart piece by piece #gamedev
Currently getting crucified on instagram because they thought this DLSS 5 post was serious. Why is it always instagram?
I added some different ways to enter/exit the map to my horror game! The front gate, backyard, basement, and the roof (helicopter!) #horrorgame
What the geometry of this warping wall effect actually looks like #gamedev
Working on a pretty cool warping effect for my horror game, performance friendly and works on any surface! #screenshotsaturday
Identifying ghosts using a glass sculpture, this one shows off the refraction effects a lot better! #horrorgame
Apologies for the lack of posts lately, I'm still a bit sick but I'm almost better :)
This glass shard might be too easy to use for later levels but I still like it because it shows of the concept in such a clear and cool way :) #horrorgame
Identifying ghosts using water balloons #WishlistWednesday
Testing an effect that allows you to see things that are otherwise invisible. Especially happy with the custom refraction effects going on! #gamedev
How to identify a ghost using a water gun #screenshotsaturday
This might have been a mistake... #gamedev #horrorgame
Someone suggested adding a Dreamcatcher to see ghosts, so I did! I'm pretty happy with how this turned out, a pretty easy one to use but cool nonetheless #gamedev #horrorgame
This old film camera is probably the most difficult Anchor so far #gamedev #horrorgame
I put a lot of time into the surface moving/warping effect. Will anyone stand still long enough to notice it? Maybe not but I'm happy with how it turned out #gamedev #horrorgame
Breaking this mirror illusion... #gamedev #horrorgame
I added a handheld mirror a while back but I decided to add a stationary full body mirror as well! #gamedev #indiegame
Finished this new way of seeing the ghost, I'm really happy with how these surface warping effects turned out! #gamedev
What if this was the only way to see ghosts? WIP #gamedev
Top 3 places to visit that aren't in our plane of existence #gamedev - The forest - Twisting room - The void (just don't wander)
My favorite ways of identifying ghosts! #horrorgame - Old film camera - Apple juice - Water gun - Flashlight