.url//GRAE
@grae.software
[GENERALLY RECOGNIZED AS ENTERTAINMENT] http://grae.software helmed by @harpeaux.art Currently making Tascots, a make-your-own desktop pet game! join the backer beta at http://ko-fi.com/urlgrae 🛸
After TascotMaker2's triumphant release, I've been cleaning up system code, revamping the main/settings menus and adding support for multiple monitors! I'm also implementing full window options, so you can technically run Tascots in a small floating window if you want it to be more tamagotchi style
I had Tascots capped at 60fps so I was curious what the max frames the project could run at uncapped was and--
I finally hit upon a setup that has allowed me to migrate Tascots from Godot 3.2 to 3.6 and the performance boost has been huge! I'm so happy I could bury Button in fifty chairs!
Shoutout to my lovely backers who have helped me already push 5 hotfixes to get this release in order! TascotMaker2 is available to backers now at ko-fi.com/urlgrae, and features a plethora of new features to customize your very own Desktop Pet! #tascots #godot
Support urlGRAE
Support urlGRAE
ko-fi.com
After 7 months of work, The TM2 build for Tascots will be releasing for backers this weekend! 🎉 bogos binted soon 👽 #godot #tascots
As a refresher on how Tascots works: - Tascots are saved in a singular .tascot file that can be freely shared with others (just put it in the game's custom_tascots folder) - Same goes for custom Dialogs! - I don't upload, store, or claim ownership of your Tascot in any capacity. Your work is yours!
SATURDAY NIGHT BRAWL COMING TO YOU LIVE STRAIGHT FROM YOUR DESKTOP!
Shoutout to all my trans friends, followers, backers, and complete strangers 🫶 This world is better with you in it.
that latest tascots post sponsored by vinny vinesauce because i forgot I had his stream running in the background when i recorded that
spit shining TascotMaker2 tonight, it's going well but I'm running out of spit
the feeling of every muscle on your bones liquifying when your new save/load loop finally works... 😏 someone please help me i can't move my bones anymore oh my god
I made a minimal repo of my Seamless Fullscreen Clickthrough setup, using my chromakey window style technique! github.com/Harpeaux/Chr... works in #Godot 4.5+ Mono! Have fun!
Unfortunately Tascots is waaay too far along to migrate to 4+ now... I might try some time in the far future but for now I am sadly stuck in the prehistoric world of 3.2.1... 🦖
Is there a way to get full-screen clickthrough transparency without having to use mouse_passthrough_polygon in #Godot 4? Yes! Through the magic of Window's chromakey styling and a color shader that bumps any pure black pixels out of the chromakey's range, we can do exactly that!
Been putting in a little more work on my TwitchIRC plugin! 1.1 now (actually, correctly) parses Twitch's USERNOTICE events! (raids, charity, subs, gifts, etc) I also made some funcs to push your own fake messages and events (either for testing or gameplay purposes) github.com/Harpeaux/Twi...
GitHub - Harpeaux/TwitchIRC-for-Godot: a very small Twitch IRC chat reader
a very small Twitch IRC chat reader. Contribute to Harpeaux/TwitchIRC-for-Godot development by creating an account on GitHub.
github.com
Lots of menu-makin' lately... What..? That's most of the game? Who the HELL made that decision!?
I've been into animation since I was 10, starting with Macromedia Flash 5. Since then I primarily use Storyboard pro, which isn't specifically suited for the job, but since I've been using it for work for almost 10 years my muscle memory is locked in lmao
RIP to a legend, you were ruined the instant adobe aquired you 🫡
uuuuuuuuuuuuuuhh...