Gravy Press | boRyan

@gravy.press

Cairnies award winning designer, illustrator, and self-publisher of adventure games. Check out my work at https://Gravy.Press

Monday's Gravy: - Pipesong layout is nearly done - Got all the art spot assignments figured out - Added our Crews and Entrepreneurs tables (fun NPCs in there!) - Finalized the primary alteration clock

Monday’s Gravy: Been really struggling with my demand avoidance the last couple days, and didn’t get anything done for Pipesong. I did provide detailed feedback to four different TripTech Jam 3 participants, a mothership trifold game jam. This post is for accountability: I will work today.

I’ve missed a couple today’s gravies Pipesong is coming along nicely, the layout is 90-95% full. Levi’s going to work on filling out our tables and other finishing touches.

Today's Gravy: PIPESONG work continues! - Edited the Overview / What's in this Module spread - Wrote and laid out the faction pages: Pipefitter's Union, Sunny Labs, Molvo Crime syndicate - Added phase alterations for the four Pipesong platforms - Edited Chin Molvo's (main shithead) page

Today’s Gravy: Another real job workday. Partner was out for the evening, so I was able to work on the Pipesong faction spread. I also spent a few minutes working on the “crazy board” for a Liminal Horror adventure I’ve got in the pipe, using elements cut from Beneath the Muckfort.

Today’s Gravy: Did a ton of really hard work on the tangle map for Pipesong. I’d made a cool map, but realized that it wasn’t going to support the layout the way I wanted. I made some extensive revisions to the map layout, and grouped a bunch of locations into sub-nodes. I’ll share it tomorrow

Today’s Gravy: - Working at my ‘real’ job PIPESONG - Edited/prelim layout for the Manufactory, a wildly dangerous cult-operated back-alley warp core production facility - Edited/prelim layout for Tangletown, a small secret settlement protected by a powerful computer intelligence

Today’s Gravy: PIPESONG - Finished my edit pass on the platforms that make up Pipesong. - Had a productive work session with co-author; got all remaining writing tasks on our issue tracker. - Made some serious headway on the graphic design for the tangle pipe crawl map

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TTRPG about Gravy First game: GURPS Lite Last game: Mothership 1e Longest game: My abandoned heartbreaker Favourite game: Cairn Favourite mechanics: Black Hack Favourite art: Ultraviolet Grasslands Luka Rejec 😍

Today's Gravy: Spent the day shopping. My partner has a fancy business trip this week, and required fancy clothes for the occasion. I needed shorts, because my clothes don't fit me any more. I was able to sit down before bed and get some writing done, got some solid edits in on Pipesong proper.

Missed a daily, so here's today and yesterday: PIPESONG: - Got the HIVE preliminary layout done - Did some test maps for the Tangle - Did quite a bit of editing on the Tangle and Pipesong platforms NOT PIPESONG: - Prep for a local TTRPG market - Got in a round of disc golf - Day job

Today at Gravy Press: - Played a round of disc golf because I'm allowed to do stuff just because it is fun. - Got some major edits done on one of Pipesong's major locations, the Hive. A too-short list of buildings turned into a cast of criminals unique vibes and an organizing ethos. Progress!

Last week we wrapped up the first draft of the PIPESONG manuscript. Yesterday, I started editing the keys for our Pipecrawl (tm tm tm). I also set up some google sheets to track editing assignments.