On Apple M3, a Linux KDE plasma desktop under Fedora Asahi Remix is now WORKING! Super excited to share this update and happy to answer any questions! Co-credits to noopwafel and Shiz. :)
Alexandre Gressier
@gressier.bsky.social
iOS & Android Native App Developer ✦ Entrepreneur @multiplatforge.bsky.app
Ne manquez pas cette opportunité d’apprendre, de partager et de rencontrer des passionnés dans une ambiance conviviale ! ▶ Inscription : www.meetup.com/android-pari...
Meetup de Septembre chez Mobiskill 💪, Thu, Sep 18, 2025, 7:00 PM | Meetup
Préparez votre cartable ! C'est la rentrée ! Rejoignez-nous pour un nouveau Meetup plein d’énergie dans les bureaux de **Mobiskill** à **Paris le 18 Septembre** ! Un gran
meetup.com
Seems to be a lot of talk about Haze and Liquid Glass… At its core, Haze is a background content transform library, and the ‘visual effect’ (blurring, etc) is just an implementation detail. Liquid Glass will be a runtime shader like others which Haze already uses.
The code generated by the new Swift Export for KMP by Artem Olkov at KotlinConf
🔥 Compose Multiplatform for iOS is Stable and Production-Ready! 🔥 Build mobile apps faster with shared UI code, full control over native experiences, and the confidence to ship at scale. Explore all the updates in Compose Multiplatform 1.8.0: 👇 blog.jetbrains.com/kotlin/2025/...
Compose Multiplatform 1.8.0 Released: Compose Multiplatform for iOS Is Stable and Production-Ready | The Kotlin Blog
Kotlin Multiplatform becomes a complete solution for mobile development, enabling flexible code sharing across both business logic and UI without compromising app quality or losing control over platfo...
blog.jetbrains.com
Can’t wait to use Rich Errors (originally “Union Types for Errors”) in Kotlin myself one day
Next up at Deezer is @antonarhipov.bsky.social presenting “Kotlin - the new and noteworthy” – so far as interesting as amusing!
Thrilled to be at Deezer in Paris this evening! @geoffreymetais.bsky.social is kicking things off with Kotlin Multiplatform at Deezer
Today Apple opens the build engine from Xcode. It’s an open source library designed to create build systems. https://swift.org/blog/the-next-chapter-in-swift-build-technologies/ @fosdem.bsky.social #swift #opensource
Swift.org - The Next Chapter in Swift Build Technologies
Swift continues to grow in popularity as a cross-platform language supporting a wide variety of use cases, with support on a variety of embedded devices, form factors that encompass wearables to server, and a wide variety of operating systems. As Swift expands, there’s value in investing in matching cross-platform build tools that provide a powerful, consistent, and flexible experience across the ecosystem.
swift.org
Android XR was unveiled today! You can download the preview SDK today and start using the Compose and Material Design APIs. I'm also excited that Filament (github.com/google/filam...) powers the experience. developer.android.com/develop/xr
Android XR | Android Developers
Android XR (Extended Reality) device development hub
developer.android.com
Kotlin 2.1.0 introduces "Basic support for Swift export" (kotlinlang.org/docs/whatsne...) which includes ability to export multiple Gradle modules from Kotlin directly to Swift....very cool to see this available now.
What's new in Kotlin 2.1.0 | Kotlin
kotlinlang.org