γ Grizzlu γ
@grizz.lu
π«π· I'm a French indie creator driven by curiosity and a wish to craft experiences that make people feel, reflect, and dream. Working on Potch (iOS App) & Dawnless Era (Game in development) βΆοΈ https://grizz.lu/
A new little software that I wanted to make recently, finally I think I will publish it soon. I wanted to do something like retro UI. (maybe Linux & Windows in the future) grizz.lu/en/works/gri... #indiedev #music #macos
My site got a whole new skin: a cosy workshop, a campfire, and stars. Why ? β grizz.lu/en/news/2026... #indiedev #UI #indiestudio
Why the site went warm-dark (and kept the violet) β Grizzlu
The site got a whole new skin: a cosy workshop, packing tape, a campfire and stars. A look back at the design choices behind this redesign.
grizz.lu
I found a small bug in my app @potch.app : the feed of news doesn't update because of a too strict cache rule. I have identified the bug and it will be for a minor update 2.0.4 scheduled for the week! I will also add article image cache management + an in-app option to empty this cache ! #indiedev
Potch 2.0.3 is now awaiting verification. This update fixes bugs and improves a few features. Here the change log. Have a good day ! βΊοΈ #indiedev #iosapp #indieapp #indiegame
I'm not very active on social networks because I recently moved to Japan which takes me a little time to finalize some administrative things. And, I'll learn Japanese π―π΅ language at the same time as developing my projects @potch.app & my game @dawnlessera.com ! #indiegame #indiedev
ok tonight I'm going to the Clair Obscur: Expedition 33 orchestral concert in Paris and I already know this is going to be something special I love orchestras: hearing a game soundtrack with real instruments just hits different, like your whole body feels every note #Expedition33 #GameMusic #GameDev
Potch 2.0 is here. The major new update is now available in the App Store. π² apps.apple.com/us/app/potch... #iOS #indiedev #indieapp #indiegames 1/2
Funny dev story: spent hours wondering why haptics kept dropping on my iPhone in my iOS app Potch. Cold restarts, nothing. Plot twist: it was my own thermal protection. iOS quietly cuts haptics in serious/critical thermal state. Now Potch tells you why (^_^) #indiedev #buildinpublic
After months of work, Potch 2.0 hit Release Candidate, now live on TestFlight with a small group of testers. Goal: hunt down the last bugs before the App Store launch. Finally seeing the finish line on this v2, started late 2025. Launching late May 2026. #buildinpublic #indiedev #iOSapp
That was incredible π₯ So much hope and humanity packed into one event, and broadcast by iconic speedrun marathons like @gamesdonequick.com on top of that. Always a pleasure to watch every year. #speedrun #speedons
2 344 688 β¬ rΓ©coltΓ©s pour soutenir les actions de @mdmfrance.bsky.social ! 2 344 688 mercis pour cette Γ©dition hors norme de @speedons.fr ! π«Άπ«Άπ«Ά
"Get it done first. You can make it better later." Before β After [ #indiedev #indiegame #iosapp #buildinpublic]
Spent the weekend on a new onboarding flow starring my mascot Potch, fully animated, and added gendered text options: non-binary, feminine, masculine, or unspecified. Every scenario is covered: fresh install, update, reinstall with iCloud restore. Shipping in v2 this month π¨βπ» #buildinpublic #indiedev
Potch app 2.0 in May The most ambitious update since the first version release, and a milestone for my studio. π grizz.lu/en/news/2026... #iosapp #indiedev #buildinpublic
Potch 2.0 arrives in May β Grizzlu
Potch is moving to version 2.0 in May 2026. The most ambitious update since the app's release, and a milestone for the studio.
grizz.lu
A few shots of the upcoming V2 of Potch app, running on a real iPhone π Take a look and let me know what you think! #indiedev #gamedev #indiegame #iosgame #buildinpublic (UI is in French here, but the final app will be available in 7 languages.)
Potch's mascot now breathes and blinks. Worked with a Rive animator to bring the little pot to life: blinks are triggered randomly from code for a natural feel. V2 coming soon. Thoughts on the new look? βΊοΈπ€ #buildinpublic #indiedev
Before β After: Potch app illustrations replace cold generic style for the website! Some still WIP/missing + early v2.0 screenshots to refresh ππ οΈ #indiedev #buildinpublic #iosapp
My website now looks more modern and cleaner βΊοΈ Available in French π«π· and English π¬π§ #buildinpublic #indiecreator #indiedev #indiegame
I love working with Liquid Glass on iOS! Iβm using the native look, but in some gamified views of my app Iβm also adding textured surfaces and custom buttons. Hope you like it, Iβm really happy with the result! Coming soon in the new update of @potch.app around April. #iOSDev #UIDesign #IndieDev
π± @potch.app V2 dev update: working on the Garden It's a journaling app, and this new feature lets plants grow as you write. Isometric view, Japanese-inspired art, built with SpriteKit. First final assets are replacing placeholders. A barn, a Torii gate, ... #gamedev #buildinpublic #iosapp
I'm building new background environments in Swift for @potch.app with some new animations. It was so annoying having to recompile every time, so I'm making a debug mode to place the elements in the right place, a HUGE time-saver π #buildinpublic #ios #gamedev
These past few weeks: no code π§βπ¬ Instead: a GDD & 80 pages of musical direction. And hours of research (cosmology, physics, theories about the universe). Not to be "200% realistic," but so every element of the lore has logic behind it. The kind that makes a fictional universe hold together. #indiedev
Ok, I'm currently rebuilding the UI to better match the game's lore and overall tone. The structure is still taking shape, but the direction is clearer now. Sometimes, alignment means letting go of what already exists π #gamedev #indiedev #UI #worldbuilding
Behind The Scenes: Lore organization The lore of my future game "Dawnless Era" lives in a structured library of themed documents. This helps keep the universe coherent and avoid contradictions as it evolves. #gamedev #indiedev #worldbuilding #scifi