Grounded Raven

@groundedraven.bsky.social

One person studio working on a mushroomy f2p bomberman game with Godot Engine, Mushboom. Focusing on making it as accessible as possible. Still in development, follow along for the ride! groundedraven.com

I'm doing self-hosting as much as possible and there's so much learning! Very slow progress but I'm glad I have the time and energy to make sure I have a solid foundation during these expensive times of subscriptions and shady companies. Setting up a newsletter system has taken me like 2 days haha

I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!

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I have implemented public lobbies and a more polished handling of the player profiles! Next will be a friends list, randomly generated levels, and an art pass for vfx and world environments/backgrounds

The level is looking so much better now, it was way too dark. And added colored rings so players that look alike can identify each other easier now. CPUs get random outfits, now to implement it for extra local players and keep them between scene changes.

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Been quiet here lately... I've been pondering how to manage this account. I've decided it'll be for more than just Mushboom, but also other ventures. Especially as I've kept this project on the shelf for the last few weeks.

Today I made the UI and got Talo implemented to manage player authentication and saving/loading data per profile 😌 Talo is making dealing with the backend so much easier and it's open source with a super useful free tier!

oof I'm not great at posting in social media but I've gotten some progress on the NPC logic and got started with the UI for character customization! It'll soon be time to work on the database and I'm not looking forward to that! Also I'm teaching a Blender bootcamp in March! 😁 more info next week

I'm back! Took December to recharge and some light progress but now it's time to be a productive member of society. The CPU players now manage to place 2 bombs before taking themselves out! Big progress. Networking was hard, this is much harder! And also did some color experiments :) #indiegame #dev

And I've gotten a first pass of what could be the logo... lemme know your thoughts! I suck at graphic design ✨ I chose the aurora as a background because that's my mom's name and without her support this wouldn't exist. My brother chose his company's name in her honour, I'm doing my logo instead 😁

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Hit a big milestone today and have one announcement. Announcement is that the game will go by Mushboom from now on. Tested online for the first time and it was almost flawless with one exception of peer not being able to kick the bomb on their client. With lobby codes instead of IPs! Thanks to Tube

Hello! My name is Erika and I'm building a Bomberman game using Godot. It'll be web-based first, compatible with mobile, f2p, and focused on accessible multiplayer. Here's a peek ! Still very much wip but getting there! (I do not own rights to the song that I'm playing on the background)