I'm doing self-hosting as much as possible and there's so much learning! Very slow progress but I'm glad I have the time and energy to make sure I have a solid foundation during these expensive times of subscriptions and shady companies. Setting up a newsletter system has taken me like 2 days haha
Grounded Raven
@groundedraven.bsky.social
One person studio working on a mushroomy f2p bomberman game with Godot Engine, Mushboom. Focusing on making it as accessible as possible. Still in development, follow along for the ride! groundedraven.com
I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!
New video with updated vfx! Still not finished but not so placeholdery anymore :) Unfortunately something broke a month or so ago and now online multiplayer doesn't work, I've been looking into it. #indiegame #webgame #bomberman #solodev
I have implemented public lobbies and a more polished handling of the player profiles! Next will be a friends list, randomly generated levels, and an art pass for vfx and world environments/backgrounds
Updated the main menu and added some sound stuff to Mushboom #indiedev #solodev #gamedev #mushrooms
There's now a 1st person camera on Mushboom! I really need to work on those puffballs and their vfx... #indiegame #bomberman #webgame #multiplayer
Mushboom got a bit of a visual revamp plus some customization options for extra local players and npcs. Lots to do still but it's feeling much better! This is currently playable at: mushboom.groundedraven.com Both local and online multiplayer #indiegame #solodev #webgame #mushrooms #onlinegame
Doesn't matter how many times I try or if I upload instead of pasting the image it seems to get bugged... is this happening to anyone else? #bsky
The level is looking so much better now, it was way too dark. And added colored rings so players that look alike can identify each other easier now. CPUs get random outfits, now to implement it for extra local players and keep them between scene changes.
Been quiet here lately... I've been pondering how to manage this account. I've decided it'll be for more than just Mushboom, but also other ventures. Especially as I've kept this project on the shelf for the last few weeks.
You can now load the custom levels you make to play in them! And I finally fixed the texture so it's proper mushroom-like under the cap. Plus a third cap shape and 2 bodies. #mushboom #solodev #gamedev #webgame #mobilegame #bomberman #mushroom #leveleditor
Testing out a new UI theme from @nooble.bsky.social and showcasing player customization + map creation, both saved locally and online to an account hosted on Talo. #indiegamedev #indiegame #solodev #funguy #godot #fungifriends
Lately I've been mostly working with UI and the character customization set-up. Decided against static textures and allow further customization with gradients applied to patterns instead :D (UI very much still in progress) #indiegamedev #indiegame #mushboom #mushroom #funguy #godot
Got a new logo version for Grounded Raven Studio, I'm definitely no graphic designer so it still needs work, but what do yall think? Left is new, right is old. Give me your opinioooons pleasee #graphicdesign #logo #feedback #icon #photopea
uh probably should've added some tags on that last post... deleting and reposting so it can actually be seen by people
Today I made the UI and got Talo implemented to manage player authentication and saving/loading data per profile 😌 Talo is making dealing with the backend so much easier and it's open source with a super useful free tier!
oof I'm not great at posting in social media but I've gotten some progress on the NPC logic and got started with the UI for character customization! It'll soon be time to work on the database and I'm not looking forward to that! Also I'm teaching a Blender bootcamp in March! 😁 more info next week
I'm back! Took December to recharge and some light progress but now it's time to be a productive member of society. The CPU players now manage to place 2 bombs before taking themselves out! Big progress. Networking was hard, this is much harder! And also did some color experiments :) #indiegame #dev
Been having to rework some of the innards of the systems built so they can be scalable and optimized, as well as experimenting a bit more with the art direction, here's a WIP peek 😁 Bit stuck with some materials behaving differently in editor than runtime but working on it! #indiedev #solodev #godot
And I've gotten a first pass of what could be the logo... lemme know your thoughts! I suck at graphic design ✨ I chose the aurora as a background because that's my mom's name and without her support this wouldn't exist. My brother chose his company's name in her honour, I'm doing my logo instead 😁
The website lives! And you can actually play the current state of the game there! GroundedRaven.com Lighting is a bit broken at this precise moment but I shall fix it soon. Got the hosting setup and working thanks to Alchemy Interactive, owned by an amazing guy that's an old friend of mine.
Grounded Raven Studio – Making Mushboom
groundedraven.com
Not me getting distracted from working on the npc logic by making a level editor. I swear it's related alright 😂 This way it'll be easier for me to locate blocks with code and create maps 😁 It's using invisible screen space buttons but I gotta make them be world space #gamedev #indiegame #godot
Added new match settings! Now there's the proper perma-death and you can choose your preferred match length. Smoothed the character rotation which improved the visuals a lot I think. It's really hard to play two players at the same time btw! #bomberman #indiegame #gamedev #indiedev
Classic falling wall of death is in ! Sped it up for the video but it won't be as fast and there won't be re-spawning of course. So much math in this! #indiegame #solodev #indiedev #mushboom
Lots of progress on the UI front from that first video! The lobby shows the characters, allows you to connect with a code instead of IP, and added the ability to kick players (the server host and the local host). Camera settings for the matches. And a winning screen! #indiegame #indiedev #bomberman
Added dual touch screen controls. I've learnt that one must make the actual button area bigger than the graphic! #indiegame #gamedev #godotengine #solodev #bomberman
Hit a big milestone today and have one announcement. Announcement is that the game will go by Mushboom from now on. Tested online for the first time and it was almost flawless with one exception of peer not being able to kick the bomb on their client. With lobby codes instead of IPs! Thanks to Tube
Hello! My name is Erika and I'm building a Bomberman game using Godot. It'll be web-based first, compatible with mobile, f2p, and focused on accessible multiplayer. Here's a peek ! Still very much wip but getting there! (I do not own rights to the song that I'm playing on the background)