Phil, Ziapelta Games

@gruefodder.bsky.social

Research scientist. Sometime game designer. https://ziapeltagames.com/

Iterating on card design for Six Winters today. The card dividing border, which was taken from Sasanian patterns of the 6th century, took me a shockingly long amount of time to line up correctly. I tried to have subtle (and not so subtle) Sasanian imagery across the cards, to go along with the art.

BildBild

Had a great time this past weekend at MananaCon, our local gaming convention. Got in playtests of three of my games: Lavender Hack, Watermelon Mountain, and Six Winters, also got to play Cairn, His Majesty the Worm, and a few other people's playtests. And plenty of fun times hanging out with peeps!

Messed with a reinforcement learning algorithm (PPO) to teach my computer how to play a trick-taking card game I'm working on. RL is definitely a pain - you have to do a good job of crafting intermittent rewards which help the model learn the game. Here's the win rate % graph. 🎲✂️

Bild

Does German have a word for "your boardgame production is taking a long time so you incessantly fiddle with mechanics even when the game is working fine and you really should do other things with your time like working on a different design but you can't stop thinking about it"? 🎲✂️

Skate Summer has really thematic graphic design, and I love the "don't fall" push your luck mechanic for performing tricks. It does feel a little disconnected to have the trick phase separate from the "ride around the park" phase, though, but I can see why they went that direction. #boardgamesky

Bild

Doing historical research (7th Century Iran and Eastern Rome) in the age of AI Slop is such a pain. Most searches are just a massive misinformation dump. I basically have to bypass google and go straight to sources like Encyclopedia Iranica, certain subreddits, or physical books.