Happy New Year! 2025 was a year of building so many cool things and improving a lot of our base tech, but looking forward to releasing the game on Steam and PS5 this year! Let the optimizations begin!
Branislav Grujic
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
Now that we have announced that we are releasing TankRat on PS5, feels good to finally be able to talk about it. Optimizing for PS5 always helps me find things to fix also on the PC build, so looking forward for people to check out both versions!
TANK you! Make sure to check out the steam and ps5 pages to wishlist it :)
TANK YOU. We have surpassed 100,000 wishlists on Steam. We are so excited to show you more.
If you are looking for a good game for your steam deck, you can check out this review of @playtankhead.bsky.social running on steamdeck if you launch it through EGS.
Despite launching exclusively on Epic, Tankhead is getting optimized for the #SteamDeck and is actually already quite playable and enjoyable: steamdeckhq.com/news/tankhea...
Attention TankHeads! Our first patch is live. You can read the full patch notes here: https://www.tankhead.com/patch-notes-1-0-69756 Happy Hunting!
TankHead PATCH 1.0.69756
Fixed elevator key outline not being visible which can cause a player Walkthrough Break
tankhead.com
I have been working on this for 5+ years, its amazing to finally release it! #TankHead
Listen up Sleepwalker! TankHead is OUT NOW on Epic Games! 🪖 FIGHT 🪖 SURVIVE 🪖 DISMANTLE & DESTROY Your mission starts here. Ready to go? Epic Store 🔗 store.epicgames.com/p/tankhead-2... Watch the trailer: youtu.be/KzYw01FIwUc
We shipped the screen space water technology in FarCry 5 and since than Doom has used the same idea after my GDC talk and it's awesome to see the same thing make it into the new indiana jones game as well.
I learned today that if you accidentally disable per bone motion blur on a skeletal mesh, it will disable writing motion vectors completely and your skeletal mesh quickly becomes a giant blob on the screen. Might need to rename that flag
Been playing with the steam deck lately, I can capture an unreal insights on device and upload it through desktop mode but has anyone managed to connect to it live?