Branislav Grujic

@grujicbr.bsky.social

co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer

Happy New Year! 2025 was a year of building so many cool things and improving a lot of our base tech, but looking forward to releasing the game on Steam and PS5 this year! Let the optimizations begin!

Now that we have announced that we are releasing TankRat on PS5, feels good to finally be able to talk about it. Optimizing for PS5 always helps me find things to fix also on the PC build, so looking forward for people to check out both versions!

We shipped the screen space water technology in FarCry 5 and since than Doom has used the same idea after my GDC talk and it's awesome to see the same thing make it into the new indiana jones game as well.

Bild

I learned today that if you accidentally disable per bone motion blur on a skeletal mesh, it will disable writing motion vectors completely and your skeletal mesh quickly becomes a giant blob on the screen. Might need to rename that flag