Guido Rosso

@guido.rive.app

Founder/CEO at Rive https://rive.app

Spotify had a record Q4 and their CEO directly attributed it to Wrapped, which is built with Rive. "Day one of Wrapped marked the highest single day of subscriber intake in Spotify history.” — Alex Norström

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Strava's Year in Sport is one of the best examples of what Rive can do at scale. Interactive, data-driven, personalized for millions of athletes across 14 languages. Built in 3 months. Shoutout to Riley Yankowich for the incredible work leading creative and motion on this www.theyanktank.com/yis

We're hiring an Applied Al Engineer at Rive. Al tools want to make everyone an artist. We'd rather make artists dangerous. If that distinction matters to you, DM me.

Rive Mirror app we've been working on. Lets you view your editor file in realtime running on device. It's not just a preview, the device is running the real shippable product with the Rive Runtime.

🔥 Duolingo streak animation, made with Rive. Fully animated, connected to live data, running natively. When every AI tool spits out the same cookie-cutter UI, this is how you stand out.

AI tools want to make everyone an artist. We'd rather make artists dangerous. Rive's AI agent gives you the power to build things you couldn't before. Your own tools. Custom particle systems. Cloners. Path effects. Data connections. Full games.

What happens when game engine tech meets everyday apps? Lightweight enough for an icon pack. Powerful enough to build an entire experience. Killer Rive work by Millie Woodcock

Killer dynamic UI from @jerry-liu.bsky.social. Notice that it uses only one component for the dynamic list, which is driven by data binding. Rive's responsive layout automatically handles resizing/animation whenever the list changes. 🔊 Don't miss the sound fx!

Rive's new AI agent helps you write code, design, and animate. Generate scripts, responsive layouts, data models, and even animation keys. And it's all multiplayer.

42 interactive Rive icons. Ship to iOS, Android, Web, Unity, Unreal, or any C++ platform. Design: Silvia Sguotti Motion & Interaction: Gabriele Montinaro