Rad transitions on this Rive challenge submission from Yuri Kurganski
Adobe Animate/Flash to Rive. We've been making progress on our converter. This one is an old Formula 1 file from our team.
Spotify had a record Q4 and their CEO directly attributed it to Wrapped, which is built with Rive. "Day one of Wrapped marked the highest single day of subscriber intake in Spotify history.” — Alex Norström
Strava's Year in Sport is one of the best examples of what Rive can do at scale. Interactive, data-driven, personalized for millions of athletes across 14 languages. Built in 3 months. Shoutout to Riley Yankowich for the incredible work leading creative and motion on this www.theyanktank.com/yis
We're hiring an Applied Al Engineer at Rive. Al tools want to make everyone an artist. We'd rather make artists dangerous. If that distinction matters to you, DM me.
The Rive Game Jam on Contra is heating up 🔥 Check out some of these incredible entries.
Rive Mirror app we've been working on. Lets you view your editor file in realtime running on device. It's not just a preview, the device is running the real shippable product with the Rive Runtime.
🔥 Duolingo streak animation, made with Rive. Fully animated, connected to live data, running natively. When every AI tool spits out the same cookie-cutter UI, this is how you stand out.
AI tools want to make everyone an artist. We'd rather make artists dangerous. Rive's AI agent gives you the power to build things you couldn't before. Your own tools. Custom particle systems. Cloners. Path effects. Data connections. Full games.
Animate/Flash FLA to Rive importer using FLA sample files that come with Animate
Rift Rider is a game built entirely in Rive by Fernanda Marques in just 6 days. One of the winners of our recent Scripting Challenge.
Box2D as a Rive script Still working on a few things but we'll be sharing this as a free resource on the Rive Marketplace when it's ready
What happens when game engine tech meets everyday apps? Lightweight enough for an icon pack. Powerful enough to build an entire experience. Killer Rive work by Millie Woodcock
Do I know any gamedev UI designers in the Bay Area (or willing to relocate)?
Interactive data-driven character by Millie Woodcock and Moth Studio. Made with Rive
Build interactive data-driven characters with Rive by Millie Woodcock
Rive scripting challenge on Contra is heating up! Cool submission by Sergey Vodianov
2.5D terrain generated in Rive Flexibility of 3D + performance of 2D + scalability of vector Inspired by @oskarstalberg.bsky.social
Rive’s code editor is a full IDE inside a design and animation tool
Scripting isn’t just for engineers. @guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️
Guido and Luigi on School of Motion podcast
YouTube video by Rive
youtu.be
Killer dynamic UI from @jerry-liu.bsky.social. Notice that it uses only one component for the dynamic list, which is driven by data binding. Rive's responsive layout automatically handles resizing/animation whenever the list changes. 🔊 Don't miss the sound fx!
Rive's new AI agent helps you write code, design, and animate. Generate scripts, responsive layouts, data models, and even animation keys. And it's all multiplayer.
42 interactive Rive icons. Ship to iOS, Android, Web, Unity, Unreal, or any C++ platform. Design: Silvia Sguotti Motion & Interaction: Gabriele Montinaro
New Rive tutorial! Learn how to create a scalable card menu step-by-step with @jctoon.bsky.social 📱