As a reminder my Rogue Melee page is hagermanhour.itch.io/roguemelee That other one is not me, mine was published first.
HagermanHour's Rogue Melee by HagermanHour
RogueMelee, Fantasy RPG by HagermanHour
hagermanhour.itch.io
HagermanHour
@hagermanhour.bsky.social
Independent Developer | Building Mods since 2001 | Twitch Affiliate | Streams Game Development (Top 10% 2023, 2024) https://hagermanhour.itch.io/roguemelee https://linktr.ee/hagermanhour #solodev #indiedev #gamedev
As a reminder my Rogue Melee page is hagermanhour.itch.io/roguemelee That other one is not me, mine was published first.
HagermanHour's Rogue Melee by HagermanHour
RogueMelee, Fantasy RPG by HagermanHour
hagermanhour.itch.io
Seven minutes of music, featuring my title screen youtu.be/A2b7RVbfUYg
Rogue Melee - Guzheng Movement 8 IV
YouTube video by HagermanHour
youtu.be
I was told this week that Corsair Cove looks very inspired by my work. Visually, it does seem so. Gameplay wise? Quite different. #indiedev #solodev #pcgames
Game play screenshot of a set piece location for Rogue Melee.
Gameplay Clip from Today's Gamedev Stream of Rogue Melee, solo developed by yours truly. (The music too!) #indiegames #gamedev #videogames #pcgames #roguemelee
✔ Good productive gamedev stream today - got more environment art polish in and fixed quite a few enemy spawn locations. #indiegames #gamedev #pcgaming #roguemelee
Today's Success: Added the first weapon (to the stack of 41 so far available) that contains a triple-attack combo chain.
They say the Dutch angle is supposed to be disorienting or place a sense of unease in the viewer, but is that still true in a serene scene? #indiegames #solodev #indiedev
Got some great additional little polish fixes in my game I've been working on today, and even streamed the development once again! Felt super productive - and I have missed doing this on camera something fierce! #gamedev #indiegames #twitch #unity
The real vibe is hand coding something and it working on the first try
Today's gamedev journey - could just not figure out why this code wouldn't work. Turned out there was a very odd edge case that caused a race condition, built a detour and then inverted the logical flow, now it works as intended!
Today a well known journalist and author wrote about the difficulty of assessing jobs worldwide in the industry, and I'd like to remind everyone we were the first to tackle this specific topic last year. #gameindustry #gamedev #gamedevelopment #business #invisible
So our project got talked about in VentureBeat! venturebeat.com/games/how-ma... #gamedev #gameindustry #gameresearch #gamedevelopment
Got to fixing some bugs today in the UI, and that sweet satisfaction of it now working as intended! Gamedev is full of these tiny exciting victories!
Sometimes small fixes can be humbling in how long they take, for example today was tracking down why the season code could not properly clean up after itself, would quickly see multiple stacks of snow or rain after a few quick loops!
😅 Today on hager's gamedev odyssey: ⌚ spent 2 hours down a rabbit hole: why a shader wasn't rendering, despite a re-import workflow in 3 different ways 👀 meticulously checking all is correct ❌discovery: out of date editor stuff that no longer existed, recompile against latest and it works!
knew yesterday this problem in particular was going to be a weird one, it turned out EVEN WEIRDER, I had to chase some real rabbits here just to get everything to play nice, had no idea waking up today how I'd fix it after discovering the absolute strangest, unexpected source of the wild behavior
🌌 Small victory - getting the save and load to work once again but this time, through the newly made profile support (for at least one profile)
Extending save/load system to support multiple profiles has been keeping me quite busy today! I've had one lingering question while working on it, do people care that much about naming their save profiles? I can't think of any time anyone has ever considered it a "must have". #gamedev #indiedev
Woohoo, fixed an irrelevant bug with weapon animations that had zero impact on the player but just annoyed me because it was looking for events that didn't and would never exist! One less bug, one more step forward (onto the important things)
Made some fun updates today but boy is there some work ahead of me
Happy to share the jukebox now has a stop feature, with even a new custom icon for interacting via keyboard "Q" or the "B" button to stop active music. Also fixed its localization reference and got it to play nice with the other audio managers. #gamedev #wip #lowpoly #twitch #unity
Hehehehe last minute feature added on that 7 hour gamedev stream to the game - a jukebox in the hub area. Maybe I'll add a shuffle feature later too, already have it autoplaying as a feature after you start it! Should it cost like 1-5 in game credits per play or free? (forgot the 'off' feature 😅 )
Hehehehe last minute feature added on that 7 hour gamedev stream to the game - a jukebox in the hub area. Maybe I'll add a shuffle feature later too, already have it autoplaying as a feature after you start it! Should it cost like 1-5 in game credits per play or free? (forgot the 'off' feature 😅 )
Had the goal of reaching 250 followers on Twitch this year, just reached it today! Almost all of that was during gamedev <3 #twitch #gamedev #streaming #creator
Really have been enjoying streaming gamedev again! It is so nice to share the progress and the process :)
Feeling so much joy reaching this milestone! After months of work on multiple musical tracks & the engineering to support it, the game has them all playing nicely nestled in their little game play moments - having it all come together like that, matching vision & seeing it play together for real 😊
So many bug fixes today - For three AI concepts they now feel more responsive, you won't catch them defying gravity and floating randomly (hah!), and they've calmed down a bit - no longer are their heads on a spinny swivel!