Just putting the final touches on the trailer and will be ready for our steam page launch soon for Nightbound! So excited.
Hantopia
@han-topia.bsky.social
Making a pixel art tactical RPG about two survivors who slowly become each other’s reason to keep going.
We’re so close to announcing our game. Just putting the finishing touches on the trailer and Steam page.
You’ll now have to keep the lights powered during encounters… 👻 #indiedev
Working on the trailer and grabbing all these tiny little moments to splice together. #indiedev
Redid the Ripper’s attack animation. It feels a lot more clear now. The previous one was hard to see and low visual clarity. #pixelart #indiegame #gamedev
Finished up the taunt. Added the indicator and shout VFX. #pixelart #indiegame #gamedev
Go yell at some enemies and hurt their feelings so they attack you instead. #pixelgame #pixelart #indiegame
Interception fire is a big part of our gameplay loop. Here’s a small showcase of how it works. #gamedev #indiedev #indiegame
Cute little sniper enemy. It fires chain lightning, making it dangerous to stay close together. #gamedev #indiedev #indiegame
Attic’s finally done! Added some subtle light flickering for a little extra atmosphere. #indiegame #indiedev #gamedev
Throw your partner to safety before the enemy turn if they’re low on health. #indiegame #indiedev #gamedev
I love gamedev for how much you learn. This ladder animation looks off. I knew something was wrong with it, but I wasn’t a good enough animator to understand WHY it felt wrong. I think people outside gamedev underestimate how much of this process is failing, problem solving, and learning. #gamedev
Concepts for an enemy that slams and displaces players. Started with a gorilla-style brute, but it felt too generic. Ended up with this bowling ball golem instead. #pixelart