Hana ✨

@hana.lol

hana2736 Software dev and student 🥰 Inksight Discord: https://discord.com/invite/uKpcQamTp9 GitHub Sponsors ❤️ https://github.com/sponsors/Hana2736

🐙Inksight v3.9 is out! Match search, connection stability graphs, frequent medals, badge inventory, better player search, and more! If you're bored of Raiders, there's plenty new to see on the Splatoon 3 side of things! 🔗 inksight.live

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Happy Raiders Fest! The Inksight data nearly aligns with Nintendo's result. 🫟 In Tricolor, if your co-attackers take the first Ultra Signal, you're better off letting them have the second! 🐚 Nintendo didn't lie about buffing 10x! They were a lot more common than last fest!

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Followup 2: Inksight v3.2.1 is up and running! This supports the upcoming Raiders collab items (Splashtag banners and titles), shows X MMR on player profiles and X Battle results, and also supports a new anticheat feature, as Nintendo resolved my security report :)

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Followup: X MMR is UNUSED for X Battle matchmaking. For the time being, it seems Nintendo is building everyone an X MMR for each mode, but they are still using the regular MMR for actual matchmaking. This will require a future game update to enable. Feel free to keep throwing!

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Happy 11.2.0 update night! It looks like Nintendo changed matchmaking in a way they didn't tell us about. They've added a new type of MMR, called "X MMR". It seems like it's seeded from your normal MMR, but then changes as you play X Battles. (1/2)

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🐙 Inksight v3.2 is here! 日本語訳, new stats (Flow Aura Time, Matches Hosted, Series Win Streaks, Anarchy Rank), better rendering on phones, and lots of GUI cleanup and bugfixes! 🔗 hana.lol/inksight

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🐙Inksight v3.1 is here! This one is just a few small QoL things, and allows you to see Avg. XP, teams' Anarchy Power, and improves the player profile page and fixes some anticheat issues. 🔗 hana.lol/inksight

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🐙Here we go! Inksight v3 is out! Auto-imports from friends, ping display, better anticheat display, new match and player stats, view counts, QoL improvements, and bugfixes! Huge thanks to @shadowo.lol for helping with the new replay cloud fetcher! 🔗 hana.lol/inksight/

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🐙 Inksight v3 is coming in the next few weeks! Fast Pool replay imports! No more typing replay codes by hand! Player Ping tab shows laggy opponents! How good is your network? And the anticheat tab gets upgraded with easy to read, clickable cards! More details at launch 🥰

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Happy Springfest! Here's some quick data from the Inksight data pool! Justice for team bunny....... Out of our data, the average win rate was actually quite high. Inksight players rock! TLDR, Inksight data aligns closely with Nintendo's results, but bunny took popularity here!

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Today I'm releasing a minor update to Inksight that aims to add clarity to MMR and X Power, and also adds a new stat "Time Alive (%)". This accounts for Tacticooler and Quick Respawn, so it would tell a better story than raw K/D ratio. Check it out! 🔗 hana.lol/inksight

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🐙Inksight v2 is here! Now you can view long-term stat tracking, queue partners, and match histories of almost anyone! You can also input many replay codes at once. Claim your profile now and set up privacy controls before profiles go public in a week 💖 hana.lol/inksight

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Inksight just got a lot more stats! I'm calling this release v1.0, and it includes a lot of data on how matchmaking is screwing us over 🤭 Match stats, player MMRs vs XP, who's queuing with who, and lots of other data just got added! Check it out! 🔗 hana.lol/inksight

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Hana ✨@hana.lol · 5mo ago

Hi friends, meet Inksight! 🐙 The Splatoon 3 Anticheat Analyzer is public in a very early beta. Put in a replay code, and the tool will pull the actual anticheat data from the game. Please send me bugs if you run into any! hana.lol/inksight/

I've analyzed 200+ replays from Inksight data, and this taught me a lot about matchmaking, and why your X Battles have felt like they're unbalanced. Here's a few things Nintendo never told us 🧵👇

Here's a project we've been working on: 🐙 Splatoon 3 Anticheat Analyzer :) Give it a replay code and it will tell you what exactly was detected in that given match, even if nobody was kicked! Huge thanks x/shadowninja108 and x/nvnprogram for helping me with this, hopefully we can release it soon

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