Harvey Newman

@harveynewman.com

Animation Director, Founder at Proxima.studio. Previous Game Dev exp: DICE, Build A Rocket Boy, Creative Assembly, Crytek, Axis Animation.

Two new mocap sets landed on Anim.Works this week. One is Halloween themed, the other is Wild West, cowboys and all. Both captured by Raised by Monsters in Madrid, and both incredibly clean. Every set comes with a tutorial for retargeting in Unreal, which is the useful bit. #mocap #UnrealEngine

People want what you already know. Studio experience, how the pipeline really worked, what broke, how long the tech actually took. That knowledge saves teams money and stops them doing it the tenth time. It's a wake-up call, and I think a good one. #gamedev #gameindustry

A few weeks back Xbox axed four studios, Ninja Theory being one of them. My heart goes out to everybody who lost a job this year. But honestly, I think those studios might end up in a much better place than they were inside Microsoft, and I'm saying that as a studio owner. Part three is live. https

I left a great job and a brilliant salary for a lot of uncertainty. Mostly it was frustration, and wanting a bit more independence. A tiny YouTube channel showed me the stuff in my head mattered more than I thought. It took 2 to 3 years to earn that salary back. I would do it again. #gamedev

In every GTA so far, the crowds just walk from A to B and loop the same path. I think GTA 6 blurs the line between the story NPCs and the background ones, so you won't be able to tell them apart. You bump into them and they react back. #GTA6 #NPCs #GameDev

Hair is the most expensive thing in a game that nobody thanks you for. Costs memory, costs performance, does almost nothing for gameplay. Yet cardboard hair is why characters stop feeling real. From the GTA 6 cinematics, I think Rockstar has solved it. #GTA6 #GameDev

Kong is on Anim.Works. Two new rigs from Marine Alsoni, King Kong and Crocodile Man, joining last week's Godzilla. The monster shelf is filling up nicely. Animating at that size teaches you more about weight than anything else I know. Share your shots in The Vault. #animation #3danimation

What makes a game art isn't the polish, it's the struggle behind it. Small team, ex-Ubisoft, met on LinkedIn, first game together. When you know the story, it means more every time you play. So if AI and human become the same thing, do we lose that? #GameDev #GameArt

Didn't expect our Discord AMAs to take off like this, but here we are. Two sessions in. Alex Maniotis on Unreal 5.8, then Keith Lango sharing his studio pipeline. The film and games cross-pollination right now is exciting stuff. More coming soon. Come and join us. #UnrealEngine #GameDev

A lot of people reckon Unreal games are starting to look the same, because studios share the same tools now. Back when everyone built their own engine, you got different solutions to the same problems. Vibe-code everything, and does that fresh thinking just go away? #gamedev #indiedev

Three drops this week on Anim.Works. OverRig by Pavel Barnev adds the control your rig is missing, then nukes it once you've hit the pose. There's a Godzilla rig that looks gigantic in Maya, and Woody and Buzz are back, tied to next month's competition. Keep it locked on Discord, right.

Epic just dropped a stack of Unreal Engine updates. Mesh Terrain makes world building far easier, MetaHuman Collections brings proper crowds, and Lumen now runs on lower spec machines. I've seen Lumen bog down memory on weaker rigs, so I'm really glad it landed right. #UnrealEngine #GameDev

I was one bad day away from quitting animation for good. Then a mentor called Jason Ryan, working at Disney at the time, started giving me feedback on my shots for free, in his own spare time. Coming from a background with no support, that kindness meant everything. #Animation #Mentorship

Three years of relentless layoffs in the games industry. Just when it felt like things were turning, another wave hits. 90% of the blame belongs to the companies but there is a 10% that is on us. Our career decisions, our independence, our willingness to build something sustainable. https://youtu.be

Only a few signed copies of my book left. How to Thrive in the Games Industry is out everywhere you like, Amazon, Waterstones, wherever. But for a signed one from me, head to Anim.Works. The first reviews are trickling in and honestly I couldn't be happier. #GameDev #GamesIndustry

The games industry is broken. 90 percent of that is on the companies. The other 10 percent is ours, and that's the part nobody wants to talk about. New video premiering today in 5 minutes. I'll be in the chat while it airs, come and tell me if this feels like a collapse or an opportunity to you: htt

The Games Industry Is Broken. 10% Is On Us.jpg

My whole career started with a chat on a train. A mate told me he tested games for Microsoft. So you just play all day? Pretty much, he said. Six months later I was in, testing at Sega. Funny how the biggest doors open from the smallest moments, right.