Havlark

@havlark.bsky.social

Developer of ValoR Tactics and Director of WitchPop. Animation technical director by day, gamedev by night.

Witchpop will be demoing at Battle of BC this year! If you're in the area the event is looking so good and you should attend. There will be a few other devs along side me as well! Really excited

Battle of BC@battleofbc.com · 4mo ago

Introducing the official schedule for Battle of BC 8! 🎉 We're 3 weeks out from #BoBC8 and we could not be more excited! Alongside our main event programming, we've got TONS of side events, community brackets, and venue areas to explore, so stay tuned for more to come.

Thinking about returning to indie dev streaming. I haven't been because what I've been working on lately is the trailers and pitch decks. But honestly, why not stream making those? It's probably the most important part of the whole process.

I should just pick a game in my steam that no one plays and leave it running all the time just to have something that i would have 7000 hours in that raises an eyebrow or two

I've managed to convince some friends who've never played FFT that when Ivalice Chronicles comes out we're going to be doing it like a DnD campaign with each of us getting a unit

Making the trailer for ValoR Tactics and I'm constantly torn between making something that looks more modern or just remaking the unit introduction from final fantasy tactics

Really looking forward to this. Felt like design space in fighting game single player was a little sparse, but having the ability to utterly break the game with custom and upgradable movesets is such a fun thing to explore. I was actually prototyping something similar but for a platform fighter

Shot One Fighters!@shotonefighters.bsky.social · 2y ago

Some roguelike specific moves: Paradox Crusher and Rising Star. You'll be able to build and upgrade movesets! #fgc #gamedev #indiegame #roguelike

I added a redeem that lets chat add a comment to my code. The rest of my gamejammers get to enjoy such commits as; a link to the entire bee movie script, and the entirety of the Gaius speech from ff14

for the global gamejam this year, we have such a large team that we are actually going to have a bunch of tiny teams make a series of wario ware microgames played from a hub

Here's the progress results for drawing every single day for the whole year. Some days were good, some felt worse than when I started, but here's where I ended. Each good day felt like luck, and I think I rolled well for the last piece. It's still surreal for me to look at, that I actually drew this

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